Heroes Might Magic VI on Parallels 7

Discussion in 'General Questions' started by LeeAhl, Aug 15, 2012.

  1. LeeAhl

    LeeAhl Bit poster

    Messages:
    1
    Hi there,

    I'm attempting to run Ubisoft's HOMM 6 (latest patch 1.5.2) through Vista and Parallels 7 (latest version as of 8.14.12). My machine is a mid 2011 27" iMac, 16 GB ram, 2 GB NVIDIA graphics card. Parallels is allocated 4 GB of ram and 1 GB of video ram.

    It had been working fine for a while, but now the game starts and during gameplay, I'm getting errors and crashes saying not enough video memory. I've lowered all the video settings in the game (texture, shadows, etc.) to their lowest resolution, but no dice.

    Am thinking it's an issue of how Parallels detects the graphics card?

    If anyone has any ideas, I'd love to hear them.

    Thanks,
    Lee
     
  2. aviadz

    aviadz Bit poster

    Messages:
    1
    same problem :-(

    can't seem to configure anti-anilising which is causing this...please help
     
  3. vmassol

    vmassol Bit poster

    Messages:
    1
    same problem :(

    I have exactly the same problem trying to play MM6 in Parallels 8.0.18354.

    It works for a while but when trying to save it crashed with the insufficient memory message.

    I have allocatted 1024MB of RAM (the game says that 512MB is required).

    I'm thus doubting that parallels really gives 1024MB to the VM.

    Any other idea to fix this?
     
  4. Andrew@Parallels

    Andrew@Parallels Parallels Team

    Messages:
    633
    Please reproduce the problem and hit Help > Report a Problem. Post the IDs here.
     
  5. Artem10

    Artem10 Bit poster

    Messages:
    3
    Same here, any solution for this ?
     

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