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Parallels 3.0 and game compatibility...  
  

Parallels 3.0 and game compatibility...

Jun 11, 2007, 01:39 PM
#1  

bombastinator
Member


Join: Dec 2006
Posts: 30
elder scrolls III: Morrowind with vista
While the game refuses to run full screen it will start up in windowed mode.

This is followed by an odd hang in that it says : true color 32 bit required. now the vista display settings has a 32 bit mode labeled 'highest' instead of true color.

This looks like a minor fixable bug. Not sure if theres a handy work around though.
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Jun 11, 2007, 06:13 PM
#2  

Wick3d
Junior Member


Join: Jun 2007
Posts: 3
I d/led DirectX 9 and 10 to see what happens. 9 had some error message, but 10 didn't seem to have any problems, though Parallels most likely does not utilize it.
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Jun 11, 2007, 09:22 PM
#3  

mster142
Junior Member


Join: Apr 2007
Posts: 5
Im looking into play Civ City Rome, I downloaded everything and installed the directx on my VM and install seems to go fine but when I try to run the game says that it cant locate DirectX ??

any ideas on how to fix this ?

VGA-compatible BIOS version 2.01
Parallel 2.5 build 3188
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Jun 12, 2007, 09:56 AM
#4  

jeroenhmg
Junior Member


Join: Jun 2007
Posts: 3
Quote:
Originally Posted by bombastinator
While the game refuses to run full screen it will start up in windowed mode.

This is followed by an odd hang in that it says : true color 32 bit required. now the vista display settings has a 32 bit mode labeled 'highest' instead of true color.

This looks like a minor fixable bug. Not sure if theres a handy work around though.
Morrowind Elder Scrolls 3 here too... crash message as follows on XP service pack 2 from Boot Camp partition:

Render Creation Error: "Creation failed: could not match desired fullscreen mode"

This happens no matter what, VM in windowed or fullscreen modes.
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Jun 14, 2007, 07:22 AM
#5  

jeroenhmg
Junior Member


Join: Jun 2007
Posts: 3
"Elder Scrolls 3: Morrowind" again and "Far Cry"
Quote:
Originally Posted by jeroenhmg
Morrowind Elder Scrolls 3 here too... crash message as follows on XP service pack 2 from Boot Camp partition:

Render Creation Error: "Creation failed: could not match desired fullscreen mode"

This happens no matter what, VM in windowed or fullscreen modes.
In addition: another error for Morrowind:

Render Creation Error: "Unsupported desktop resolution. Change windows resolution to "True Color (32bit)"."

This is with the desktop resolution of Windows set to 32 bit, 800x600 trying to play Morrowind in a window, 640x640 requested and shaders off.

Far Cry:
Set the renderer to OpenGL in the INI files, set everything to low, sound in compatibility mode to get rid of unwanted noise and resolution at 800x500. The game is not really playable on a Mac Book Pro C2D 2.33, 2GB RAM, x1600 with 256MB. Too laggy, no real rendering problems.
This game is listed on the product information pages but should not really be there since it is unplayable.
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Jun 15, 2007, 08:00 AM
#6  

cparker
Junior Member


Join: Sep 2006
Posts: 11
Quote:
Originally Posted by jeroenhmg
In addition: another error for Morrowind:

Render Creation Error: "Unsupported desktop resolution. Change windows resolution to "True Color (32bit)"."

This is with the desktop resolution of Windows set to 32 bit, 800x600 trying to play Morrowind in a window, 640x640 requested and shaders off.

Far Cry:
Set the renderer to OpenGL in the INI files, set everything to low, sound in compatibility mode to get rid of unwanted noise and resolution at 800x500. The game is not really playable on a Mac Book Pro C2D 2.33, 2GB RAM, x1600 with 256MB. Too laggy, no real rendering problems.
This game is listed on the product information pages but should not really be there since it is unplayable.
Far Cry:
I just tried using OpenGL as the renderer, and I get Mr. Black Screen.

ADMIN:
WTF? Why are you dumping all the game related posts into ONE post! Since the wonderful forum system CAN'T search inside a post, I have to trudge through 11 pages to see if someone has responded. <sarcasm>THANKS! </sarcasm>
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Jun 12, 2007, 09:54 AM
#7  

draconis1
Junior Member


Join: Jun 2007
Posts: 2
Has anyone gotten CoH to work on 3.0?
Hello,
While I have gotten a few games that I regularly play to start in 3.0, and they all play rather well, I have yet to be able to play City of Heroes. I can start the game, even log in a charecter; however, the game always starts at 800x600 on a fresh install. When I go to the options menu to change the resolution, not just the game, but the entire iMac freezes and must be rebooted. Has anyone been able to succussfully play this game?

Thanks,
Draconis
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Jun 14, 2007, 09:33 AM
#8  

sbnoble
Junior Member


Join: Jun 2007
Posts: 2
City of Heroes runs, but not well
Quote:
Originally Posted by draconis1
Hello,
While I have gotten a few games that I regularly play to start in 3.0, and they all play rather well, I have yet to be able to play City of Heroes. I can start the game, even log in a charecter; however, the game always starts at 800x600 on a fresh install. When I go to the options menu to change the resolution, not just the game, but the entire iMac freezes and must be rebooted. Has anyone been able to succussfully play this game?
I was able to get City of Heroes to run on a new MBP by following supagold's hints:
http://forum.parallels.com/showthrea...roes#post64183
(I didn't use the tweaker, I was able to switch to Windowed mode within the game.)

But no amount of graphics tweaking could get it faster than about 5 to 10 frames per second. Granted, I was in PocketD at the time so it might have done better in a calmer location. But it really was not playable.

Note that CoH requires DirectX 9, which Parallels does not support ("Limited 8.1"). I did notice that the drivers installed by Parallels claim to support DirectX 9 (dxdiag), which is probably why the game attempted to run despite the lack of true support.

I ended up installing Boot Camp on the destination machine instead. FWIW, a new MacBook Pro does generate a LOT of heat running CoH in BootCamp, but the fans did come on full blast. I saw some posts in the CoH forum about someone's (older?) MBP overheating due to the fans not comming on, but that doesn't appear to be a problem with the new MBP and BootCamp 1.3.

Of course, whenever CoH does run under Parallels, it'll be back to that for all the usual safety, reliability, and convenience reasons.
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Jun 27, 2007, 09:29 PM
#9  

wildbluyonder2000
Junior Member


Join: Jun 2007
Posts: 1
We got ripped off I'm afraid!!
Well just from reading all these posts its obvious we should demand our money back and file a lawsuit against parallels for false advertising. Graphics are the only reason I got this. What a load of crap. :mad:
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Jun 28, 2007, 06:25 PM
#10  

tabhastal
Junior Member


Join: Jun 2007
Posts: 4
From a recent news release from Parallels, Inc.
"Without leaving their Mac desktop, users can play popular Windows-only 3D games such as Quake, Half-Life 2,..."

What were you guys smoking?

(Full text of news release at http://www.parallels.com/en/news/id,11791)
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Jun 12, 2007, 10:46 AM
#11  

Uhlhorn
Junior Member


Join: Dec 2006
Posts: 12
Silent Hunter III: Can not initialize 3D engine
Silent Hunter III: Can not initialize 3D engine. Any ideas?

Can not initialize 3D engine.PNG

Supported OS: Windows® XP/Vista Only
Processor: 2GHz Pentium 4 or AMD Athlon (4 3GHz Pentium or AMD Athlon recommended)
RAM: 1 GB (2 GB recommended)
Video Card: 128 MB RAM DirectX® 9–compliant, video card capable of rendering Pixel Shader 2.0 (256 MB RAM recommended) (see supported list*)
Sound Card: DirectX 9 –compliant sound card
DirectX Version: DirectX 9.0c or later (included)
Hard Drive Space: 6 GB
Multiplayer: 128 kbps upstream or faster (512 kbps upstream or faster needed to host online games)


__________________
http://www.uhlhorn-agentur.de
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Jun 12, 2007, 11:03 AM
#12  

dkp
Senior Member


Join: May 2006
Posts: 1,415
DirectX 9 is not supported in Parallels. OpenGL 1.4 and DirectX 8.1 only. Use BootCamp.
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Jun 12, 2007, 01:32 PM
#13  

AlanH
Senior Member


Join: Sep 2006
Posts: 323
Quote:
Originally Posted by dkp
DirectX 9 is not supported in Parallels. OpenGL 1.4 and DirectX 8.1 only. Use BootCamp.
XP/Parallels supports OpenGL 100% up to 2.0 on my MacPro. 1.4 may be a limit imposed by Intel GMA hardware on specific Macs, not by Parallels.

__________________
Alan


4 GByte Mac Pro, Geforce 7300GT. Leopard 10.5.0
Parallels Desktop for Mac, build 5580.
Win XP Pro SP2 and Centos VMs.
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Jun 13, 2007, 01:29 PM
#14  

eriqthegeek
Junior Member


Join: Sep 2006
Posts: 22
Rise of Nations is _SO_ close to working well ...
It's playable ... sort of. All the building textures are screwed up, you can kind of see parts of the outline but then the rest of it is just white blocks. There's also some graphics corruption in the upper left corner of the screen. Runs at a good speed.... even good in windowed mode.

It's sooooo close but I can't quite bring myself to play it with some of the graphics all screwed up.
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Jun 13, 2007, 03:08 AM
#15  

avp
Junior Member


Join: Jun 2007
Posts: 1
Parallers 3.0 and Microsoft Flight Simulator 2004
I have question about MSFS 2004 in Parallers 3. I make correct install and run the game. Menu is loading correctly, select airport, airplane and start the game. After loading texture and game contant, i see only black screen and sound from the game. In Virtual Machine Setup i have DirectX enable. Any solution please?
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Jun 13, 2007, 12:57 PM
#16  

paanta
Junior Member


Join: Jun 2007
Posts: 1
Counter-strike 1.6 & OpenGL/D3D
CS 1.6 doesn't actually seem to be compatible. Half-Life plays fine, but the only mode that works in counter-strike is software rendering. OpenGL mode leaves off all the models' skins and doesn't show a lot of the textures. D3D is dark and choppy. Yes, I've enabled DirectX in the VM settings. This is on a new MB Pro 2.2ghz w/ 3gb of RAM, so I'm not exactly hurting for performance, either.

Am I doing something wrong, or is Parallels _not_ actually able to give 3d acceleration to CS (as it was advertised as doing)?
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Jun 13, 2007, 10:09 PM
#17  

Stuart.
Junior Member


Join: Feb 2007
Posts: 16
3D Gaming
I know they are not 'modern' games - I don't have any recent ones to test out, but fwiw:

I have just played 1/2 an hour or so of Unreal Tournament 2003 and about the same of Deus Ex and both work very well thank you.

UT2003 runs with every single video option switched on without any performance degregation - in fact running with them all turned off produced no increase in performance which was curious. The game seemed a little slow (no - not a decrease in framerate, just slower than normal, which means it is running closer to my reaction time, so I'm getting great frag counts :D ), but that seemed to be corrected when I threw a bit more RAM at the VM. So good fun.

Deus Ex - runs like a bought one, I notice a number of redraw errors- objects sitting on tables (for example) where a corner of the object seems to penetrate the table surface, but I can live with that. Otherwise, it runs as well as it ever did on a PC.

Anyway - don't know about the rest of you, but I'm having fun.


Oh - again fwiw, Train Simulator didn't work, as it wants hardware acceleration, but I guess I'm the only person who cares whether that one works or not. :rolleyes:
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Jun 13, 2007, 11:33 PM
#18  

themario3000
Junior Member


Join: Jun 2007
Posts: 4
Run 3D Games on parallels
Ok so I finally got parallels working but I can't play any of my games. :( I went into the cofigurations and checked the directx box. I have the machine 1000 mb (1 GB) of ram and 64 Mb of video ram. My real computer has video ram and 2 gb of ram. Please help. Some of the games I have tried to play are the following: lord of the rings returne of the king, lord of the rings battle for middle earth 1 and 2, pirates of the carabian, age of empires 2 and 3, and dungon lords. Thanks
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Jun 14, 2007, 10:20 AM
#19  

Shidayu
Member


Join: Jun 2007
Posts: 50
Quote:
Originally Posted by themario3000
Ok so I finally got parallels working but I can't play any of my games. :( I went into the cofigurations and checked the directx box. I have the machine 1000 mb (1 GB) of ram and 64 Mb of video ram. My real computer has video ram and 2 gb of ram. Please help. Some of the games I have tried to play are the following: lord of the rings returne of the king, lord of the rings battle for middle earth 1 and 2, pirates of the carabian, age of empires 2 and 3, and dungon lords. Thanks
I would actually recommend:
* Turning down the memory from 1GB to 512MB
* Turning down the video RAM from 64MB to 32MB

I got better performance by using more conservative values. The Video RAM value really doesn't mean much, anyway. Just give it 32 to satisfy most games' minimum requirement checks. Parallels will use as much VRAM as it can get its hands on for 3D applications regardless of this setting. (They put it there for tweaking screen resolutions, that's pretty much it.)

__________________
/SYS/- MacBook Pro - Intel Core (1) Duo 2.0 GHz - 2GB RAM
/VID/- ATi Radeon Mobility X1600 - 256MB VRAM
/OS/- Mac OS X 10.4.9 / Windows XP SP2 under PDM
/VER/- Parallels Desktop for Mac 3.0 (Build 4128)

http://shidayu.com/compat/ - Unofficial Parallels Desktop for Mac Compatibility Wiki
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Jun 14, 2007, 08:46 PM
#20  

cparker
Junior Member


Join: Sep 2006
Posts: 11
FarCry Problems
FarCry is one of the 3D apps that Parallels says works.

For me, MouseLook doesn't work, and the HUD "slides" in and out. The HUD problem is not too bad, but not having MouseLook makes it unplayable. There are no ways to turn left and right only strafe.

Please let me know if anyone has gotten these things working under Parallels. Cause I couldn't get it working.

I'm running a MBP CD 17" 2GB, XP, and Far Cry patched to 1.4 which is the latest I believe.

Thanks!
Chris
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