Build 4560 still buggy with DirectX
07-18-2007, 11:31 AM
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zumwalt Member Join: Jul 2007 Posts: 30 |
I am 110% positive this is a Parallels problem. I program in many game languages, none of the DirectX programming languages work in Parallels. What you are seeing only happens in a Parallels Windows XP Pro install. Not native windows. Parallels with Windows XP Pro does not work with DirectX and the following: Unity Built Windows Client 3Impact True Vision 3D Game Maker Pro EBasic Dark Basic Pro Blitz3D BlitzMax Aurora Torque Game Build Torque Game Engine Torque Shader Engine Dark Basic GDK Dark Basic GDK.Net The difference in the languages: 3Impact = C++, VB.Net, C# (its a dll used as a wrapper for DirectX 9) TV3D = C++, MS languages, GCC (another DLL set) uses DX9 Game Maker Pro = its own language but using assembly to make the code into binary, uses DX8/9 EBasic = Independent Basic Language, uses its own Assembler to make binary, uses DX9 Dark Basic Pro = Its own language with its own assembler to make the binary, uses DX9 Blitz3D = its own language, uses DX7/8 BlitzMax = uses third party DLL's, I have wrappers for 3Impact and TV3d for BM Aurora= its own language, similar to C++ but easier, uses DX9 TGB its own langauge, scripting engine, uses DX9 TGE its own language, scripting engine, uses DX9 TSE its own language, scripting engine, uses DX9 DB GDK uses C++ uses DX9 DB GDK.Net uses MS .Net languages (2005+) uses DX9 Unity Built Windows Client = Uses C#, BOO and Javascript, uses DX9 on Windows Going to download VMWare Fusion now and give it a try, hunting down the Windows XP cd again. Maybe it will work instead of Parallels. |
07-18-2007, 02:22 PM
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zumwalt Member Join: Jul 2007 Posts: 30 |
And here is a comparison. I instealled VMWare's beta, took under 20 minutes to get up and running. First thing I tried was The Game Maker, and low and behold, the the following happened, it worked without a problem. Going to do more testing, but so far, I have gotten several of my 3d programming applications to work where they won't work in parallels, and VMWare is only beta with limited support for 3d graphics. Atleast it initialized the window in each of the applications, including the DX9c stuff. Its definately a Parallels issue. They both used the same XP Pro ISO image to install from, with the same exact settings. |
07-18-2007, 03:30 PM
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zumwalt Member Join: Jul 2007 Posts: 30 |
All I have had time for at the moment but I thought the devs here would like to know the following: DX8.1 mode: Parallels Blitz3D - Does not work, black window insead of graphics (in game window) 3Impact - Does not work, locks up at device instansiation The Game Maker - Does not work, half screen is trash in game window VMWare Blitz3D - Does work, choppy at times, but works 3Impact - Works, smoother than Blitz3d The Game Maker - Works, no apparent loss of video speed DX9.0c mode: Parallels Blitz3D - Does not work 3Impact - Does not work The Game Maker - Does not work VMWare Blitz3D - Works, possibly using DX 8.1 files 3Impact - Works and is using DX 9.0c files The Game Maker - Works, possibly using DX 8.1 files This all seems pretty consistant so far in the testing. What ever Parallels is doing doesn't work on the "Rosa" machines, or rather atleast not my "Rosa" machine. Here is my machine specs: Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro3,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.2 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache (per processor): 4 MB Memory: 2 GB Bus Speed: 800 MHz Boot ROM Version: MBP31.0070.B02 SMC Version: 1.16f8 Serial Number: XXXXXXXXXXXX Sudden Motion Sensor: State: Enabled GeForce 8600M GT: Chipset Model: GeForce 8600M GT Type: Display Bus: PCIe VRAM (Total): 128 MB Vendor: NVIDIA (0x10de) Device ID: 0x0407 Revision ID: 0x00a1 ROM Revision: 3175 Displays: Color LCD: Display Type: LCD Resolution: 1440 x 900 Depth: 32-bit Color Built-In: Yes Core Image: Supported Main Display: Yes Mirror: Off Online: Yes Quartz Extreme: Supported Display: Status: No display connected I now own not only Parallels but I went ahead and purchased VMWare since it was dirt cheap at the moment until release. I figure I can't go wrong between the two products fighting to see who can be better. I will win either way. |
07-18-2007, 07:51 PM
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Stevamundo Senior Member Join: Sep 2006 Posts: 416 |
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