Why Linux Blender Still Failed to Run in PD 16?

Granville

Junior Member
I have upgraded to the latest PD 16 on my iMac today and updated the its drivers for my Pop!_OS linux 20.04 VM (based on Ubuntu 20.04), and here is what I got from the OpenGL versions and the error message of Blender:

Code:
granville@pop-os:~$ dkms status
parallels-tools, 16.0.0.48916, 5.4.0-7634-generic, x86_64: installed (original_module exists)

granville@pop-os:~$ glxinfo | grep -i opengl
OpenGL vendor string: Parallels and ATI Technologies Inc.
OpenGL renderer string: Parallels using AMD Radeon R9 M295X OpenGL Engine (Compat)
OpenGL version string: 3.3 ATI-2.11.22
OpenGL shading language version string: 3.30
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:

granville@pop-os:~$ blender --version
Blender 2.82 (sub 7)

granville@pop-os:~$ blender
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! GLX_ARB_create_context not available.
Error! Unsupported graphics card or driver.
A graphics card and driver with support for OpenGL 3.3 or higher is required.
The program will now close.

So what's going wrong?
 
Hi, seems that Parallels Desktop 16 still needs some work regarding linux guest OS and OpenGL 3.3 full support. Obviously the developers have a lot to do when a new version is released, this is the point when the bugs arise :-). Please report this application to the list that Parallels asked to fulfill in order to have full OpenGL support.
Thank you
 
Hi, seems that Parallels Desktop 16 still needs some work regarding linux guest OS and OpenGL 3.3 full support. Obviously the developers have a lot to do when a new version is released, this is the point when the bugs arise :). Please report this application to the list that Parallels asked to fulfill in order to have full OpenGL support.
Thank you

Thanks JorgeN1! I already filed a bug report.
 
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