OpenGL Issues

Discussion in 'Windows Virtual Machine' started by DonaldM, Dec 22, 2009.

  1. DonaldM

    DonaldM Bit poster

    Messages:
    2
    Hi,
    I have a windows CAD application that uses OpenGL for 3D display and editing, with Parallels 5 and both XP and Win7 we have some issues with the interactive parts. We use gluProject and gluUnProject calls to allow the user to manipulate various control points while viewing objects in 3D. This all works perfectly on native windows platforms. But when using parallels it is impossible to select any of the control points.

    Are there any known issues with these calls or others related to them?

    Thanks in advance for your assistance.

    Donald MacVicar
    Technical Director
    SMAR-Azure Ltd
    www.smar-azure.com
     
  2. DonaldM

    DonaldM Bit poster

    Messages:
    2
    I hope some more info will at least get some kind of response......
    I have narrowed down the issue to a call to
    glGetDoublev( GL_MODELVIEW_MATRIX, m_modelView );
    The returned matrix changes every time the same scene is rendered. On native windows the same code results in the same matrix returned everytime.
    Any assistance is most welcome.
    Thanks,
    Donald MacVicar
     
  3. serv

    serv Forum Maven

    Messages:
    817
    Donald,

    Thanks for reporting this. We have recently fixed an issue that affects matrix stacks. The fix is not in the public release yet. If you're willing to help us with this problem check your private messages.
     

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