Small introduction:
Parallels uses absolute and relative mouse. Absolute means that we use the cursor provided to us by MacOS and position it to the same place in guest OS where the cursor should be. All events are sent using exact coordinates of event. In relative mode (original mouse behavior) the guest cursor is used. Windows position the cursor where it needs to and we are sending cursor position deltas.
In order to make games working, which do not like absolute mouse, we switch from mode to mode and this is called by us "Smart Mouse". If guest cursor is off - all moves becomes relative after a while. If guest cursor is on - all moves are absolute. There is a small transition timeout between modes around 100 ms.
OK. I have installed Dragon Age 1.04 and see the following:
- with Smart Mouse off I do not see mouse cursor in the game and this is known problem. Dragon Age uses Windows cursor with 3D enabled and this is known emulation problem. We are working on it, but it is difficult and please do not expect fast results
- with Smart Mouse on I do see spinning in the game. It looks like game does not understand absolute mouse coordinates and this is expected to me behavior
- with Smart Mouse AUTO the behavior is close to working one. I press right mouse button and the first move or a couple of mouse comes with spinning. Unfortunately we can not fix this easily, the game does not turn off the cursor on mouse press but do this on the first moving event, i.e. absolute one and perform this move as it can with jump.
Do you observe same results or not? May be I have missed something and you really have different problem.
Last edited by a moderator: Sep 5, 2011