Vulkan Support

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by DashtonP, Aug 13, 2019.

  1. PierreC11

    PierreC11 Bit poster

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    Same lack of support for Quake Remastered.
     
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  2. UltimatronX

    UltimatronX Bit poster

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    I agree. I'm trying to run yuzu, the Nintendo Switch emulator on macOS, and it requires Vulkan support...right now the alternative is to install Zink for OpenGL 4.x support on macOS, through MoltenVK, and I'm not very eager to dive into that due to limited resources and knowledge.
     
  3. Wafeeqrox

    Wafeeqrox Bit poster

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    helps alot for emulation as well
     
  4. levulop808

    levulop808 Bit poster

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    Ran into the Quake Remastered issue tonight as well. Vulkan support would be much appreciated!
     
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  5. elliotb1

    elliotb1 Bit poster

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    I also want to run yuzu and cemu and vulkan is pretty much required, I just bought an intel mbp and refuse to restart just to game, people buy parallels to use from macOS, please support your intel users and add vulkan support.
     
  6. JeremyR9

    JeremyR9 Bit poster

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    Bump for Vulkan Support, I'm holding off on buying Parallels until it is supported
     
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  7. JeremyR9

    JeremyR9 Bit poster

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    I would love it if Parallels supported Vulkan, if I could run No Man's Sky on Windows via Parallels, I'd buy Parallels in a heart beat. Add my request to the growing list.
     
  8. SergeiP2

    SergeiP2 Bit poster

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    Bump for Vulkan Support, I'm holding off on buying Parallels until it is supported
     
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  9. JPJ1

    JPJ1 Bit poster

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    Need Vulcan support to play on my M1 Mac, No Man's Sky and Doom Ultimate. Please.
     
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  10. JonathanA9

    JonathanA9 Junior Member

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    I completely agree. We need Vulkan support and DirectX 12 support so we can play modern games on Parallels.
     
  11. CarlosC18

    CarlosC18 Bit poster

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    When would Vulkan be supported in Parallels? I'd purchase a subscription if I could run Detroit on it. Please
     
  12. kunze50

    kunze50 Bit poster

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    It will have to be implemented soon or the current Autodesk client base would abandon ship. Autodesk has road mapped the use of Vulkan in future releases.
     
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  13. JoshuaJ5

    JoshuaJ5 Bit poster

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    I want this too
     
  14. anonymous3

    anonymous3 Bit poster

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    Would love to see vulkan support inside of linux vms.
     
  15. AndrejsC

    AndrejsC Bit poster

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    Do the developers reply in the forums?
     
  16. Biagio Paruolo

    Biagio Paruolo Bit poster

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  17. BrettB7

    BrettB7 Bit poster

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    +1 for this too. With the advent of new M1/M2 Macs, and not able to dual boot, we have to rely on Parallels for Windows dev work. Vulkan support would allow us to continue to use Parallels for our dev work.
     
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  18. Cesar5

    Cesar5 Bit poster

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  19. BerndL6

    BerndL6 Bit poster

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    Vulkan support would be a game changer for us as game developers. If done well maybe this could be an option for fans of our games, to run games on powerful M1 / M2 macbooks. Please consider!
     
  20. TimK13

    TimK13 Junior Member

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    Honestly, without Vulkan support, and with only OpenGL 3.3 available.. my use case for Parallels is a increasingly diminished.

    I'm a game developer, I mostly focus on OpenGL and increasingly Vulkan. Having the ability to target these frameworks via Parallels is of great benefit to me, as a developer.

    I may yet explore DX11 (which is supported), and perhaps one day DX12 might become an option.. but the world is bigger than Direct-X

    I may have to ask for a refund on my Pro subscription until Parallels can offer up a roadmap that meets my objectives.. until then, I'll just keep using a Remote Desktop to a real PC.
     
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