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Actually, drivers wouldn't be needed and would actually be counterintuitive to how an emulator works. It would be easier to hook into the Apple...
A couple of things - the mouse sometimes vanishes completely, and the OSX screen saver sometimes starts up as OSX cannot seem to monitor activity....
Harddrive performance in VM's always suffers. With the whole compressor thiny producing drives smaller than a gig, maybe have an option to cache...
Virtual OpenGL GFX On the otherhand, the OSX OpenGL driver is more than adequate, and since OpenGL is largely interopable, it would make sense...
Far simpler and potnetially much faster would be to expose OpenGL functionality from the OS-X side to the Windows side (some sort of API...
Would be really handy fur running legacy applications and games which simply run too fast at 2GHz.