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I think you're spot on with the Access Violation being the issue. The problem like I stated *only* occurs inside a Parallels running Windows...
I've been able to isolate it to a race condition in .NET when two threads collide and are attempting to access locked threads. Usually they simply...
I've got Windows 10 installed running the latest version of both Visual Studio 2015 and Unity3d. [IMG] Whenever I run my projects within...