Age of Empires : Definitive Edition - Multiplayer Desync Problem

Discussion in 'General Questions' started by ButeA, Feb 4, 2022.

  1. emanuelp2

    emanuelp2 Bit Poster

    Messages:
    5
    there is a ucrtbase.dll file that if you put it in the system32 folder, should solve the problem. That's what I do to get it to work in wine (crossover). However, I cannot figure out how to allow system32 to allow me to put it in (fixed privileges, but the file is always in use so can't get it in). If someone can help with that, we can try this and it should work. If I get it to work, I can give a link to the location of the file to download and write a description of what I did
     
    Bilman and DiegoJ3 like this.
  2. DiegoJ3

    DiegoJ3 Bit Poster

    Messages:
    2
    Thank you for your help. Now I have another question: how did you find that file? Or, how can I get it?
     
    Bilman likes this.
  3. emanuelp2

    emanuelp2 Bit Poster

    Messages:
    5
    I have it on my desktop. Used it for wine and it worked. There's a link for it on the applegamingwiki page for aoe2DE. I can post the link. Do you know how to make windows32 folder accept the file?
     
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  4. Bilman

    Bilman Bit Poster

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    2
  5. Bilman

    Bilman Bit Poster

    Messages:
    2
    I spent the night trying different ways to edit the system 32 folder. I finally ended up just using crossover, works without problems.
     
  6. emanuelp2

    emanuelp2 Bit Poster

    Messages:
    5
    Yeah but some things like CaptureAge work better in parallels. I wish I knew how to put that file in system32
     

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