Direct x12 Support (add app titles in comments)

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by Danny7, Feb 23, 2018.

  1. WilliamT14

    WilliamT14 Bit Poster

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    Here's hoping that the beta Metal 3 API (included in macOS 13 beta) helps to provide for DirectX12. The prior two Metal API's missed to many features to be able to support DirectX12.
     
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  2. PhilipT7

    PhilipT7 Bit Poster

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    Metal 3 includes key API features that are compatible with DirectX 12. One is mesh/object shaders. The other is the (very, very recently) removed restriction on argument buffer bind counts (https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf). Previously, it was at 500k which is shy of 1M that DirectX needs. There was a Reddit thread (https://www.reddit.com/r/macgaming/comments/sjcthy/directx_12_support_on_parallels_desktop) that said this was a blocking issue, but I (1) don't think it would have been blocking in the first place and (2) it has already been fixed. If there's enough user demand, which Parallels maintainers can definitely see there is, they could add some kind of "unsafe" mode that assumes the game dev keeps within 500k. Why would anyone use all 1M slots in the argument buffer anyway? If it crashes at runtime, there are already things that can crash at runtime, especially in a VM.

    Besides that, the biggest block may have been things like "geometry shaders" and "domain shaders". That terminology is foreign to me, an experienced Metal developer. The addition of mesh/object shaders as described in the MSL specification may or may not fill that gap in functionality. Another blocker might be BC compression which is unsupported by Apple silicon, but that's part of DX11 (https://docs.microsoft.com/en-us/windows/win32/direct3d11/texture-block-compression-in-direct3d-11) which Parallels already supports. If someone on the staff reads this, I'm curious how you pulled that off. Parallels is closed-source, but perhaps you could explain with a source code sample or a pointer to Metal features used.

    I would be most interested if Parallels tackled DX12, Vulkan, and OpenCL at once. See (https://www.codeweavers.com/blog/cj...etting-there-crossover-support-for-directx-12) for some technical limitations of DX12 and Vulkan. OpenCL has been ported on top of DX12, which should make adding OpenCL to Parallels easier. I would like to see that because I'm doing a project with OpenCL and would like to compile it in Windows. Another cool thing would be testing out Microsoft's DirectML backend for TensorFlow, which uses DX12 for compute shaders instead of OpenCL.
     
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  3. JoachimV

    JoachimV Bit Poster

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    Stray doesn't work. Please provide a fix - c'mon we NEED cat games (and not only vids)... ;-)
     
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  4. JoshuaB23

    JoshuaB23 Bit Poster

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    Please support DX12_2, OpenGL 4.6 and Vulkan. I would be willing to pay a small extra fee for this support.
     
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  5. PhilipT7

    PhilipT7 Bit Poster

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    Same. I would pay a small extra fee as well.
     
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  6. PhilipT7

    PhilipT7 Bit Poster

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    But only if you added OpenCL 1.2 to that list of APIs. DirectX 12 Ultimate seems unrealistic given the M1's hardware, so I would be find with regular DirectX 12. Alternatively, if CLOn12 is a thing and works on Parallels, I would be fine too.
     
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  7. DamianC5

    DamianC5 Bit Poster

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    No joke, I'd happily pay extra for a gaming support add-on. Would love to move entirely to Mac. Let's make it happen!!
     
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  8. FriedrichW

    FriedrichW Bit Poster

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    I would like to see DirectX 12 and I would also pay a extra for this
    I'm a Developer in the 3d CAM Market and now there is a request to support
    Open 3D Engine
    here: https://www.o3de.org
     
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  9. yejoons

    yejoons Bit Poster

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    i want play the fallguys in steam or epicgames but it doesnt work .. do u have plan for these things
     
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  10. WilliamT14

    WilliamT14 Bit Poster

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    Now that macOS 13.0 Ventura has been released, I'm hoping for quick utilization of the Metal 3 API and potential improvements regarding DirectX.
     
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  11. NickA16

    NickA16 Bit Poster

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    horizon zero dawn .... please add direct x 12 support. it s a crime in our times do not have dx12 on such powerfull machines like m1 pro , m2 pro , etc
     
  12. KeithL4

    KeithL4 Bit Poster

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    1
    Diablo 4 not supported. This is the ONLY reason I would subscribe to Parallels Desktop. Hopefully you will add DirectX 12 support.
     
    NickA16 likes this.

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