Hi, I understand games support is pretty limited at the moment in Parallels; but just on the off chance, I tried playing Command and Conquer Red Alet 1, Windows 95 Edition on a Windows ME VM, with directx 9.0c installed. dxdiag reported that Directdraw was supported; but on running Red Alert, I got the following error Error - unable to allocate primary video buffer - aborting'. Is this due to a lack of complete directdraw support? (red alert doesn't use direct3d), or something to do with the fact dxdiag can't determine how much ram is available on the 'video card'?