I had an odd experience... I tried enabling DirectX for my WinXP VM in Parallels 3.0 and then running Total Annihilation. It was abysmally slow, INCREDIBLY slow; it was much faster under Parallels 2.5! It bogged down my Mac Pro 3.0GHz Quad Xeon (with 4.0GB RAM and 512MB X1900XT) so badly that I couldn't even kill Parallels... Eventually, Parallels crashed. Ever since, OpenGL hasn't worked in my WinXM VM. DirectX is okay (except for TA...), but OpenGL viewports are all black in all apps. I tried restoring a VM from before the TA crash and the problem persisted. I tried disabling DirectX acceleration and the still persisted. I tried rebooting the Mac Pro and the problem still persists! I haven't yet reinstalled Parallels, but it looks like the crash messed up part of Parallels itself... Has anyone else seen anything like this?