DX shaders issue with GTA:SA

Discussion in 'Windows Virtual Machine' started by kiwidesign, Mar 3, 2008.

  1. kiwidesign

    kiwidesign Bit poster

    Messages:
    7
    hello folks, I haven't posted in the "broken games" topic becouse of the nature of my problem:

    I have successfully ran GTA san andreas under XP with build 5160 until I upgraded to 5584...
    with the introduction of experimental dx shaders, the game crashes a few second after the savegame loading (probably -I think- when something chromed is near the visual).

    I tried to disable the "enable dx shaders" in the VM configuration but this seem to disable also the dx support :/

    no way to easily fix this, other than downgrading?

    thanks, kiwi :)
     
  2. Eru Ithildur

    Eru Ithildur Forum Maven

    Messages:
    1,954
    Considering you have tried disabling the shaders, I would suspect the best thing to do is downgrade... File a bug-report with Parallels while you are at it, though.
     
  3. kiwidesign

    kiwidesign Bit poster

    Messages:
    7
    yeah, probably the only other way is to wait a build where the shaders will work properly or the two settings will be splitted... anyway I'll send a report, thanks :)
     

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