DX11/DX12 Support through MoltenVK -> DXVK

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by DashtonP, May 15, 2019.

  1. DashtonP

    DashtonP Kilo Poster

    Hi there,
    I was wondering if you have thought about going this route for DX11/12 / Vulkan support with Parallels? I know MoltenVK isn't yet capable of supporting DXVK, but looking at the recent releases and pull requests from Github seems to suggest it is progressing quite well towards supporting DX11/12 (see #203). Otherwise I was wondering if you are planning on creating your own translation between Metal 2 and DX11/12, but seeing that you've used OpenGL prior it makes be assume you will go the MoltenVK route (if you haven't started that route already). Any information is greatly appreciated. Thanks,

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