Here's a good one - 3d accelleration

Discussion in 'Feature Suggestions' started by deathshadow, Apr 23, 2006.

  1. deathshadow

    deathshadow Member

    Messages:
    27
    Even if it was half or a quarter the speed of native, it would STILL be an improvement over using what amounts to a glorified VESA driver.

    What would be really cool, and I'm sure would get at least a few extra sales is to emulate the 'legendary' Voodoo II hardware... Good enough to run older generation games that don't run native in XP...

    As it is, (and it's sad to admit this) one of my big uses for VM is to boot windows 98 to play Mechwarrior 2: Mercenaries. Be nice to have 3d accelleration in that.

    Not to mention, if you could beat the other companies to the punch with a DX9 compatability layer, you might have DX10 support and be the first VM to fully support Vista.... Just something to chew on.

    Another thing that would be interesting is a speed throttle - so you could slow down the VM for legacy programs that aren't meant to run on machines faster than what was available when they came out, or to set a manual limit on how much CPU it's allowed to use. The priority setting is cute, but a bit vague.

    CPU switches might be nice too, convince the VM to 'fake' an older CPU's instruction set and machine ID's... The instruction set lock-out would likely require a dynarec though, so it probably isn't that viable an idea.
     
    Last edited: Apr 23, 2006
  2. nonarKitten

    nonarKitten Bit poster

    Messages:
    6
    Far simpler and potnetially much faster would be to expose OpenGL functionality from the OS-X side to the Windows side (some sort of API wrapper?). Then include a DirectX-to-OpenGL wrapper such as http://www.realtech-vr.com/directx/. Semi-decent 3D support would make BootCamp redundant.
     

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