, got it! I checked DIALux evo 10 on Intel-based Windows 10, and indeed it crashed. Checking event viewer reveals that the crash is not related to OpenGL emulation, there's an exception in .Net runtime, so I suggest reporting it to DIALux Support (I think you can post at their forum as well: https://dxboard.dialux.com/viewforum.php?f=17
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at <Module>.Dial.Dialux.Geometry.Scenegraph.CRenderManager.Render(Dial.Dialux.Geometry.Scenegraph.CRenderManager*, Dial.Dialux.Geometry.Scenegraph.CSceneManager*, Dial.Dialux.Geometry.Scenegraph.CRenderTarget*, Dial.Dialux.Geometry.Scenegraph.CViewportSettings*)
Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object, System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object, System.Object)
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