paralles 2.5 3036 win xp vm 512 ram allocated to vm 2 Gb ram, mac book pro core 2 duo, 10.4.8 all recent updates first, i understand the known issues with running some dos based games under parallels. despite these limits, build 1970 did work with this game ( i had occasional video refresh issues). once i upgraded to 3036, i lost mouse support in the game. i've tried downgrading and re-installing parallel tools, but have had no luck, even re-installing the game. i'm currently back at 3036 and hoping for some help. are any parallels users currently able to run harpoon3 anw using 3036? can i provide testing support for parallels development to get back my mouse functionality with this game. i realize that the potential audience / number of users is small compared to other apps. i'm awaiting matrix game's release of a newer version, 3.7.x that may help the situation as well. i believe the 3.7.0 version still uses the allegro (sp?) windows libraries and that newer builds may not. i may be mistaken there. all suggestions are welcome, george --- updated --- virtual pc users had / have similar issues with vpc. there is an option to disable apple mouse tracking or somesuch. perhaps this will trigger a thought with the parallels dev team.
okay, i tested using a diff guest os (win2k pro) and i have the same behavior. no mouse and no graphic redraw at app startup. i believe the problem is with the parallels mouse driver under version 3036. this did work under the 1970 build. i still have the initial graphics redraw delay, but the mouse definitely tracked and worked. now, it's useless inside the game environment. can someone from parallels support comment?
tested the latest beta of h3 anw and i still have no mouse support. i'm going to post in the product request forum, to see if i can get an acknowledgement there. i'm really disappointed at the lack of interest in this type of problem.