OpenGL 4 Support

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by SAYBOT, Feb 8, 2018.

  1. DavidW72

    DavidW72 Bit Poster

    Messages:
    13
    In the Graphics pane, you can view and configure the amount of video memory available to the virtual machine video card, set resolution, and more.
    To open these settings, choose Actions > Configure > Hardware, then click Graphics.
    If you're working with Windows 7 or later on a Mac with a Retina display, you can choose how Windows is displayed on the screen:
    Best for Retina display. Windows resolution matches that of the Retina display and the DPI setting increases. Windows interface elements and text are clear, sharp, and at full size. This option is supported by Windows 7 and later.
    Scaled. Windows resolution and DPI setting don't change. Instead, Windows is scaled to full size. As a result, Windows interface elements and text are not sharp. This option is useful for Windows applications that don't support high-DPI settings and appear small onscreen.
    Best for external displays. Use this option if you're working with Windows on multiple displays one of which is non-Retina. The option is supported by Windows 8 and Windows 10.
    For Windows XP:
    If you're working with Windows XP on a Mac with a Retina display, Windows becomes scaled but its resolution doesn't change. As a result, Windows interface elements and text are not sharp.
    However, you can enable full (2880x1800) Retina resolution for Windows by selecting Enable Retina resolution. At such a high resolution, Windows interface elements and text become sharp but small.
    This menu is available for Linux virtual machines only. If you want to use games and applications that require video cards that support OpenGL, select On from the 3D acceleration menu.
    For Linux guest operating systems, Parallels Desktop supports OpenGL 3.3 (Compatibility Profile).
    In Windows virtual machines, this menu is not available because 3D acceleration is turned on by default. For Windows, Parallels Desktop supports OpenGL 3.3 (Compatibility Profile) and DirectX 10 or DirectX 11.0 - this depends on the version of macOS installed on your Mac. In macOS 10.14.4 Mojave and later, Parallels Desktop supports DirectX 11.0.
    If any of your Windows or Linux apps claims that it requires a higher version of DirectX or OpenGL, omegleshagle please let us know about this application on the Parallels forum. To access the forum, either click Help > Suggest a Feature
    Thanks
     
  2. NghiaP

    NghiaP Bit Poster

    Messages:
    1
    Can you provide a roadmap for OpenGL 4.x support?
    If you have any problems, please share with the community.
     
  3. Joey14

    Joey14 Bit Poster

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    1
    Really need OpenGL 4 support to run Vectowrks Vision software. Please give me a reason to upgrade, Thanks.
     
    Mar2 likes this.
  4. Steve29

    Steve29 Bit Poster

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    2
    Any new on OpenGL 4 support?
    Can we expect it for Parallels 18?
     
  5. h__5

    h__5

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    1
    I need openGL 4.3 or higher please!
     
  6. Mar2

    Mar2 Bit Poster

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    1
    OpenGL4 is strongly needed, it's my main factor to upgrade.
    Any news about it?
     
  7. Biagio Paruolo

    Biagio Paruolo Bit Poster

    Messages:
    7
  8. BrunelloF

    BrunelloF

    Messages:
    1
    Wow! It's really impressive to discover that it's being 4 years that people are asking this upgrade and you still did nothing
     
  9. JosephG19

    JosephG19

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    1
    OpenGL 4.3 or higher would be great. Adding to this ongoing thread.
     
  10. Pavel Merkulov

    Pavel Merkulov Staff Member

    Messages:
    80
    Hello,

    Thank you for your feedback.

    We've clarified the information with the Development Team, and we'd like to confirm that indeed currently Parallels Desktop only support up to OpenGL 3.3 in Windows virtual machines. Our Development Team is working on implementing support for higher versions. At the same time, it is important to note that in macOS itself, the support is limited to up to OpenGL 4.1. Therefore, it isn't likely that support for higher versions of OpenGL in virtual machines running on macOS will be implemented in the foreseeable future.
     
  11. ChristianA14

    ChristianA14 Bit Poster

    Messages:
    2
    Nur mit OpenGL wird es für uns Nutzbar. Danke
     
  12. StephenP21

    StephenP21

    Messages:
    1
    It's been long enough. Open GL4.1 support is mandatory. This is even more critical as there is no other way to run Windows 11 apps on M1 systems except Parallels. I used to be able to use bootcamp but not know. I use professional grade 3D applications that need a minimum of 4.1. When will we see this?
    Thanks
     
  13. fahlman

    fahlman Bit Poster

    Messages:
    14
    VMware Fusion supports OpenGL 4.3 and offers 40% off to crossgrade from Parallels Desktop.
     

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