Hi, I developed an OpenGL application under Parallels 4. It works perfectly under all Windows OSs (XP, VISTA, 7) native and virtual boxes. After upgrading to Parallels 5, the OpenGL processing (commands) became unstable. config : iMAC OS X 10.5.8 with 4 Gb, XP SP3, OpenGL 2.0, ATI Radeon HD 2600 Any suggestions ? Thanks.
What does "unstable" mean in your particular case? Is it reproducible? Can you narrow down the case to some sequence of OpenGL calls? Can we have a sample program that misbehaves?