Star Wars: The Old Republic

Discussion in 'Windows Guest OS Discussion' started by Jeaz, Dec 16, 2011.

  1. Julusp

    Julusp

    Messages:
    15
    For playing latest games i recommend using bootcamp instead of Parallels. The 3dmark06 benchmarks on my machine (early 2011 15'' Macbook pro, Radeon 6750M, using latest parallels and vmware fusion) speaks for themselves (rounded to fifties):

    Code:
    Version      Mode              Version          Score    Performance
    Windows 7    Bootcamp          Catalyst 11.11   9600     100%
    Windows 7    Parallels Desktop 7.0.15052        7550      79%
    Windows 7    VmWare Fusion     4.1.1            6550      68%
    Windows XP   Parallels Desktop 7.0.15052        5300      55%
    Windows XP   VmWare Fusion     4.1.1            5550      58%
    
    All machines was set to 3GB ram and 2 cores. Graphics settings was on max.
    NOTE: Windows XP cant use more than 256MB GPU RAM that is the reason why it scores so low.
    NOTE2: Also, this table does not represent the performance on NVidia GPU's, on NVidia this may be completely different.
     
  2. EdGonz

    EdGonz Bit Poster

    Messages:
    16
    Great info!

    I agree with your findings; today's games push hardware almost to their limits and I think a virtual machine won't be able to perform as well as accessing the hardware directly.

    I, too, run SWTOR in Bootcamp, but I'm just puzzled as to why it works for others (unless we're not getting accurate information from them). I have the latest iMac (April 2011) with 12GB RAM and 1GB video card, and still can't run SWTOR from a vm. OTOH, Rift runs quite well...at times.
     
  3. Thacan

    Thacan

    Messages:
    4
    Some success with SWTOR and Parallels

    After quite a bit of experimentation yesterday, I have SWTOR working for the most part under Parallels. I have an i7 machine running 2.8 gHz and 8 gig RAM, so this might not work for other machines. I am allocating 4 cores, 3 Gig of RAM, 512 vram, with Windows XP and Parallels Desktop 7. This seems to work fairly well except for cut scenes which hang 10% to 50% of the time. Hangs seem zone dependent. When the cut scenes hang I go from (Parallels) full screen to windowed mode and back to full screen and this remedies the cut screen problem. One other thing was that I updated Parallels yesterday. The update notes indicated nothing to do with Windows, but may nevertheless have played a part. I also downloaded all Windows XP updates and installed. Hope this helps others as SWTOR is pretty good game so far. I really like Parallels, but if running minimal hardware, you might be better served by Bootcamp at this time.
     
  4. ThierryP

    ThierryP

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    13
    Thanks for this nice workaround Julusp, that could help for now in wait mouse parallels smart driver updated.
     
  5. Dirk the Daring

    Dirk the Daring

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    2
    During the stress beta weekend, I got a trial of Parallels to see how well it worked. Aside from the mouse issue, I was extremely happy with how it played, so I purchased a copy of Parallels.

    However, it seems that if I am anywhere other than the starting planet or the imperial fleet, the system has a complete meltdown. The game gets stuck on the loading screen, or when the game sometimes, it will freeze when the map is brought up.

    Since the game worked fantastically up to this point, and I see no complaints like this from other parallels users, I was wondering if I was doing something wrong.

    Set for 3G mem, 1G video, 3 cores.

    Hardware is the latest 27 inch iMac, i5 with 8G ram.
     
  6. Thacan

    Thacan

    Messages:
    4
    SWTOR no longer working

    SWTOR seemed to work for a while, but is now failing miserably. IDK if it's parallels or Windows XP, but others I had talked to seem to have success with Windows 7 under Bootcamp.
     
  7. Dirk the Daring

    Dirk the Daring

    Messages:
    2
    Yea, works great under bootcamp-- but that is a suboptimal solution.
     
  8. Julusp

    Julusp

    Messages:
    15
    For the gaming, using bootcamp IS optimal solution (nothing is emulated, and you have 100% of your computer performance).

    Anyway, EA/Bioware is considering MAC version of the game. If so, most likely will be ported using Cider (many games on Mac use it as only minimal modification is needed for the game).
     
  9. EdGonz

    EdGonz Bit Poster

    Messages:
    16
    Where did you hear this? Last thing when I checked forums at Bioware, they had no intentions of doing such a thing. They're already busy trying to iron out bugs for the Windows version of the game.
     
  10. Julusp

    Julusp

    Messages:
    15
    Ray Muzyka:

    We’ve done a lot of Mac ports before of our games. We haven’t announced any details yet for The Old Republic, but we know that’s an important and large audience.

    Greg Zeschuk:

    That’s definitely one of the things we’re looking at next. We want to get this launch under our belt and everything stabilized and happy, and then we’ll look at other platforms, and that’s obviously one of the first ones

    source
     
  11. AlptekinS

    AlptekinS

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    3
    I wonder whether we'd be required to purchase another license, if this turns out to be true.
     
  12. JuiceD

    JuiceD Bit Poster

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    25
    If you already have a star wars old republic account you wont have to purchase the game again, most likely able to download the new mac client (if it happens) from the website and log in with the same details. Like World of Warcraft.
     
  13. JuiceD

    JuiceD Bit Poster

    Messages:
    25
    I also have spinny mouse syndrome and would love to see it fixed :D
     
  14. EdGonz

    EdGonz Bit Poster

    Messages:
    16
    Don't expect that client for at least another 6 months, if not more. Games like this take a long time to get them to work on another platform, and then we'll have to see if they did a good job or just cookie-cuttter one (which happens a lot).
    I've sort of given up on Parallels, and use BOOTCAMP primarily to play this game.
     
  15. RogersE

    RogersE

    Messages:
    1
    Hey, there!

    Ok, got a problem with the mouse, spinning, tried it with a second mouse, but no go. Still spinning. Do I need to do something else so I can get it working properly?!
     
  16. JuiceD

    JuiceD Bit Poster

    Messages:
    25
    The 2nd mouse idea is when you plug it in you assign it to the VM and not OSX.
     
  17. kevin612

    kevin612

    Messages:
    1
    At this point, this is mostly speculation. I would expect to not have to pay for the mac version, but that's not guaranteed. I could see them charging for it since it's an additional development effort. Who knows.

    I've also given up on getting this game to work in Parallels, which means my purchase was basically wasted. The game runs acceptably through Bootcamp, which is good enough for now.

    I got this to work following some of the links posted in this thread. It does fix the the mouse spin problem, but then the mouse cursor disappears. I just can't win.
     
  18. lampshade

    lampshade

    Messages:
    1
    Here's my current fix for spinning and missing mouse:

    1. Make sure smart mouse is off in Parallels.
    2. Boot Windows.
    3. Launch SWTOR
    4. Either at the character selection screen or in-game press Alt+Enter to exit fullscreen (Mouse should now appear and be working).
    5. Then adjust swtor graphic settings, (I play with Low settings and Shadows off). Press Control+Shift+F to display current FPS in game.
     
  19. dplum517

    dplum517

    Messages:
    1
    This worked great for me! Thanks.
     
  20. dirk251272

    dirk251272

    Messages:
    1
    I have the following problem when I try to run SWTOR unter Parallels 7 with Windows 7.
    After the game is launching through the launcher, it stops directly after the intro screen with error code 6.
    Error code 6 says: Temporary file could not be created. Are there a minimum of 2 GB free space available?
    Well, I do have more than 2 GB of free space.
    Any suggestions what to do?

    I'm running it on a 27" iMac (mid 2011) i5, 12GB RAM and ATI HD 6770m.
     
    Last edited: Feb 1, 2012

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