XNA DirectX Vertex Shader 3 Parallels 6 HiDef

Discussion in 'Windows Virtual Machine' started by carmine, Dec 27, 2010.

  1. carmine

    carmine Bit poster

    Messages:
    3
    I'm a long time Parallels user for the mac. I've been using it mostly so I can use Visual Studio.

    I installed XNA and when I tried to run the samples I immediately got the "No Suitable Graphics Card" issue regarding HiDef.

    I was able to set my project to "Reach" by right-clicking and going to properties.

    However the problem is:
    I can not run any examples that have Vertex Shader 3.0 (which is many of them).

    Is this not supported or do I have something not setup right?

    If I run DXDiag I have all the 3D acceleration enabled.
     
  2. frodebang

    frodebang Bit poster

    Messages:
    4
    Have you had any luck with this?
     
  3. carmine

    carmine Bit poster

    Messages:
    3
    No. I think Parallels doesn't support directx 10 and/or 11.
     
  4. frodebang

    frodebang Bit poster

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    I tried using the latest update, game studio 4.0 in Visual Express 2010. It was a no go. I sent a feature request and started a thread about it. I really hope they will add support for it in the near future.
     

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