Windows flickering in 3ds Max

Discussion in 'Windows Virtual Machine' started by carlg1, Jan 29, 2016.

  1. carlg1

    carlg1 Bit poster

    Messages:
    1
    Hi, I'm running Parallels 11 on a Macbook Pro, El Capitan 10.11.3 and Windows 10 on a Bootcamp partition. I am also running Autodesk 3ds Max 2016 using Nitrous Direct3d 9.0 - Parallels Display Adaptor (recommended option). Hardware is 15 inch mid 2015, 2.8 intel core i7, 16gb 1600 Mhz DDR3, AMD Radeon R9 M370X 2048Mb. I am using a Thunderbolt display at 2560 x 1440. As far as I can see all my drivers are up to date.

    In 3ds Max, on mouse-over of a window, I'm getting a black flicker. This happens in any of the display modes (shaded, wireframe, realistic). It's not a show-stopper but it is just enough to be annoying. All suggestions appreciated.
     
  2. Dhruba@Parallels

    Dhruba@Parallels

    Messages:
    779
    Hi Carl, please change the virtual machine settings as follows and check how it goes.
    Open virtual machine Configure >> Hardware tab >> CPU & memory >> Increase the memory to the recommended settings(Green)
    Then go to Graphics >> allocate 512 MB as video memory.
     
  3. Specimen

    Specimen Product Expert

    Messages:
    3,242
    Try changing DirectX version in Graphics > Advanced Settings > 3D Acceleration to 9.
    I would leave the Graphics memory at 1024.

    You might want to try playing with 3DS Graphic Driver setup, setting OpenGL or Legacy Direct3D.

    http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-3D6B4C8E-8C0D-4A9C-BFB0-2463803268CE
     
    Last edited: Feb 7, 2016
  4. MichaelMcF

    MichaelMcF Bit poster

    Messages:
    8
    I solved this by having to revert my max graphic driver back to Legacy Direct3D. Seems like a huge compromise in performance in order to run Max through Parallels. If I run it through Bootcamp I do not get any flickering problem using the recommended driver in Max.
     

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