Windows flickering in 3ds Max

carlg1

Bit poster
Hi, I'm running Parallels 11 on a Macbook Pro, El Capitan 10.11.3 and Windows 10 on a Bootcamp partition. I am also running Autodesk 3ds Max 2016 using Nitrous Direct3d 9.0 - Parallels Display Adaptor (recommended option). Hardware is 15 inch mid 2015, 2.8 intel core i7, 16gb 1600 Mhz DDR3, AMD Radeon R9 M370X 2048Mb. I am using a Thunderbolt display at 2560 x 1440. As far as I can see all my drivers are up to date.

In 3ds Max, on mouse-over of a window, I'm getting a black flicker. This happens in any of the display modes (shaded, wireframe, realistic). It's not a show-stopper but it is just enough to be annoying. All suggestions appreciated.
 
Hi, I'm running Parallels 11 on a Macbook Pro, El Capitan 10.11.3 and Windows 10 on a Bootcamp partition. I am also running Autodesk 3ds Max 2016 using Nitrous Direct3d 9.0 - Parallels Display Adaptor (recommended option). Hardware is 15 inch mid 2015, 2.8 intel core i7, 16gb 1600 Mhz DDR3, AMD Radeon R9 M370X 2048Mb. I am using a Thunderbolt display at 2560 x 1440. As far as I can see all my drivers are up to date.

In 3ds Max, on mouse-over of a window, I'm getting a black flicker. This happens in any of the display modes (shaded, wireframe, realistic). It's not a show-stopper but it is just enough to be annoying. All suggestions appreciated.

Try changing DirectX version in Graphics > Advanced Settings > 3D Acceleration to 9.
I would leave the Graphics memory at 1024.

You might want to try playing with 3DS Graphic Driver setup, setting OpenGL or Legacy Direct3D.

http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-3D6B4C8E-8C0D-4A9C-BFB0-2463803268CE
 
Last edited by a moderator:
I solved this by having to revert my max graphic driver back to Legacy Direct3D. Seems like a huge compromise in performance in order to run Max through Parallels. If I run it through Bootcamp I do not get any flickering problem using the recommended driver in Max.
 
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