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So it can run DirectX, OpenGL and Vulkan natively without having to convert them to Metal, gamers would really appreciate this as the current...
Now that DX11 is implemented, I'm wondering how easy it would be to implement Vulkan support as well (for games like Doom 2016 etc.)? :D
Hi there, I was wondering if you have thought about going this route for DX11/12 / Vulkan support with Parallels? I know MoltenVK isn't yet...
Hi there! I've been seeing a bit of chatter about DX11/12 support in the feature requests section, and I was wondering how you plan to implement...