I'm running Mac mini here, so I admit that's the worst end of the Intel Mac graphics performance. Still, on a native Windows environment, it's more than capable of running one of my favourite Korean online racing game, KartRider just fine. In fact, I've run this game on a Radeon 7500 equipped machine.
So I attempted to play it within the Windows XP SP2 VM I've upgraded from version 2.5.3188. The upgrade went fine, and the game got installed / started fine on the spankin' new version 3.0.4124.
Then I tried to race on the tracks with other drivers. That's when the puking began. On a relatively simple area, framerates are good, but on even a moderately complex area, the framerates slow down enough to become nauseating. It's as if there's a saturation point that chokes the 3D processing.
I tried all three screen modes and none of them are noticeably better than the rest. Contrary to Parallels' advertising 3.0 as having near native 3D performance, it seems to be hitting a limit a lot earlier than in the native situation.
I wonder what can be done to improve the performance to a reasonably playable level?
So I attempted to play it within the Windows XP SP2 VM I've upgraded from version 2.5.3188. The upgrade went fine, and the game got installed / started fine on the spankin' new version 3.0.4124.
Then I tried to race on the tracks with other drivers. That's when the puking began. On a relatively simple area, framerates are good, but on even a moderately complex area, the framerates slow down enough to become nauseating. It's as if there's a saturation point that chokes the 3D processing.
I tried all three screen modes and none of them are noticeably better than the rest. Contrary to Parallels' advertising 3.0 as having near native 3D performance, it seems to be hitting a limit a lot earlier than in the native situation.
I wonder what can be done to improve the performance to a reasonably playable level?