AgeofMythology 1080p and drag selection box issues on Parallels Desktops for mac.

Discussion in 'Windows Virtual Machine' started by shafiqr1, Feb 24, 2019.

  1. shafiqr1

    shafiqr1 Bit poster

    Messages:
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    I was playing AOT on Gameranger since 6-7 years. I recently changed my computer from pc to a mac. Currently, I don't want to go with the boot camp route. Also, wrapping AOT with wine wrapper wont work ,probably cause gameranger wont launch the game or coudn't identify the path. So, I went with the Virtual Machine route. VMware fusion was sluggish, but Parallels Desktop runs the game smoothly. The driver I used is from http://aarononeal.info/age-of-mythology-under-parallels/ . The file parallels.gfx which is needed to be placed on the gfxconfig & gfxconfig2 folder.

    contains the following line:



    // these are the plain vanilla versions we start from



    [config]

    hardwareTNL=hardware.gfx

    softwareTNL=software.gfx



    [features]

    anisotropy=1 // DWORD. hardcodes anisotropy on (or off), regardless of what driver says

    fontUVOffset=0.0 // float. font UV offset

    win32Cursor=1 // DWORD. 0 == d3d cursor. 1 == win32 cursor

    QualityLevel=high

    // NoWaterBump=1



    [resolutions]

    0=640x480x16

    1=640x480x32

    2=800x600x16

    3=800x600x32

    4=1024x768x16

    5=1024x768x32

    6=1440x900x16

    7=1440x900x32

    8=1680x1050x16

    9=1680x1050x32



    [multisampleModes]

    modes=1



    [hardwareTextureStageState]

    mtOff=mtOff.tss

    mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss

    mtOffNoTx=mtOffNoTx.tss

    mtOffOnlyAlpha=mtOffOnlyAlpha.tss

    mtLinearBlend=mtLinearBlend.tss

    mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss

    mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss

    mtSpecularBump=mtSpecularBump.tss

    mtLinearBlendAlpha=mtLinearBlendAlpha.tss

    mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss

    mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss

    mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss

    mtAdd=mtAdd.tss

    mtAddFactor=mtAddFactor.tss

    mtAddAlpha=mtAddAlpha.tss

    mtAddInverseAlpha=mtAddInverseAlpha.tss

    mtSeparateAlpha=mtSeparateAlpha.tss

    mtLightmap=mtLightmap.tss

    mtFogMask=mtFogMask.tss

    mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss



    [softwareTextureStageState]

    mtOff=mtOff.tss

    mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss

    mtOffNoTx=mtOffNoTx.tss

    mtOffOnlyAlpha=mtOffOnlyAlpha.tss

    mtLinearBlend=mtLinearBlend2Stage.tss

    mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss

    mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss

    mtSpecularBump=mtSpecularBump.tss

    mtLinearBlendAlpha=mtLinearBlendAlpha.tss

    mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss

    mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss

    mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss

    mtAdd=mtAdd.tss

    mtAddFactor=mtOff.tss

    mtAddAlpha=mtOff.tss

    mtAddInverseAlpha=mtOff.tss

    mtSeparateAlpha=mtOff.tss

    mtLightmap=mtLightmap.tss

    mtFogMask=mtFogMask.tss

    mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss



    So, the first issue is that though the desktop runs at 1080p the game doesn't. Tried to change the resolution on the above file to 1080px32 as the only option, but still the game doesn't work on 1080p. My user.cfg is:

    xres=1920

    yres=1080

    +EasyDragMilitary

    +enableIdleMilitaryBanner

    +enableCameraRotation

    +footprints

    +RecordGame

    +TrainBuildFeedback

    +waterbump

    +enableDynamicMusic

    +battleCries



    And persistent.cfg is:

    // startup\persistent.cfg

    xres 1920

    +enableDynamicMusic

    +battleCries

    soundOn 1

    MusicVol 0.800000

    musicOn 1

    +waterbump

    realScrollSpeed 0.060000

    +showRolloverHelp

    +filterChat

    yres 1080

    defaultUnitStance 0

    playerProfileName "Default"

    ESOPassword "Default"

    playerGUID "{00C92B88-0D7B-400D-A2D8}"

    soundVol 1.000000

    MouseScaleX 1.000000

    MouseScaleY 1.000000

    bpp 16

    graphicDetail 0

    gamma 128

    multisamplemode 1

    +RecordGame

    BroadenMPSearchOption 0

    SoundSampleRate 3

    showTime 1

    showScore 1

    currentCampaign "Fall of the Trident"

    skipMipMapLevels 0

    maineditlist-pos "480 270 960 810"

    RoughenSettings-pos "759 450 1162 630"

    BrushMaskDialog-pos "0 0 278 759"



    But, it seems that nothing sticks, the game does work on widescreen but not at 1080p. Can anyone help me with this issue, but the main deal breaker is that "Drag selection Box" doesn't appears upon dragging the mouse pointer for selecting multiple units. Though, they all get selected but the box was a precise tool for selecting. I will highly appreciate anyone could help me with the issue.
     

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