DirectX 11 Support (list of app titles)

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by Dmitry@Parallels, Apr 20, 2017.

  1. Dmitry@Parallels

    Dmitry@Parallels Parallels Team

    Messages:
    715
    As Parallels Desktop 15 for Mac support DirectX 11, this list is now about issues with performance, that can be improved.

    Note that some applications only work on macOS Catalina where Apple implemented more functionality in Metal.
    Also the best performance is available on macOS Catalina and ATI Radeon graphics cards.

    List of requested apps:
    • Autodesk Revit 2020 (works in Parallels Desktop 15)
    • Autodesk 3Ds Max 2020 (works in Parallels Desktop 15)
    • Autodesk hardware acceleration (works in Parallels Desktop 15)
    • Lumion (works in Parallels Desktop 15)
    • ArcGIS Pro 2.3 (works in Parallels Desktop 15)
    • Master Series (works in Parallels Desktop 15)
    • Lockheed Martin Prepar3D

    • FIFA 19 (works in Parallels Desktop 15, macOS Catalina is required)
    • The Turing Test (works in Parallels Desktop 15)
    • Madden NFL 19 (works in Parallels Desktop 15)
    • Battlefield 1 (works in Parallels Desktop 15, but there are lags)
    • Call of Duty: Black Ops 3, 4 (not tested yet)
    • Player's Unknown Battleground (works in Parallels Desktop 15, but there are lags)
    • Divinity: Original Sin 2 (works in Parallels Desktop 15)
    • Star Ocean - The Last Hope (not tested yet)
    • Dark Souls 3 (not tested yet)
    • Quake Champions (not tested yet)
    • Tom Clancy's Rainbow Six Siege (requires fixes)
    • Halo Wars Definitive Edition (works in Parallels Desktop 15, but there are lags)
    • Golf Club 2019 (not tested yet)
    • Elite Dangerous (works in Parallels Desktop 15, but there are lags)
    • Kurtpel (not tested yet)
    • Black Desert Online (not tested yet)
    • The Witcher 3 (works in Parallels Desktop 15, but there are lags)
    • Rise of Nations: Extended Edition (not tested yet)
    • Far Cry 5 (works in Parallels Desktop 15, but there are lags and some texture issues)
    • Age of Empires: Definitive Edition (works in Parallels Desktop 15)
    • Crysis 3 (works in Parallels Desktop 14)
    • Apex Legends (works in Parallels Desktop 15, but there are lags)
    • Fallout 4 (works in Parallels Desktop 15, but there are lags)
    • Elite Dangerous (works in Parallels Desktop 15, but there are lags)
    • Railway Empire (works in Parallels Desktop 15)
    • Anno 2205 (works in Parallels Desktop 15)
    • Risk of Rain 2 (works in Parallels Desktop 15)
    • Space Engineers (works in Parallels Desktop 15)
    • Anno 1800 (works in Parallels Desktop 15)
    • Frostpunk (works in Parallels Desktop 15)
     
    Last edited by a moderator: Aug 13, 2019
    MatthewR20, TimK13, MartenD1 and 33 others like this.
  2. RedFoxy Darrest

    RedFoxy Darrest Bit poster

    Messages:
    41
    why don't you support DirectX 12? it's lighter and faster, and I need it for kinect v2
     
  3. SimonS4

    SimonS4 Bit poster

    Messages:
    1
    Battlefield1 , Autodesk and all new Games & Graphics Programms...please fix this we don't need new smal tools..we need DirectX11 ..it's more than 3 Years..first post..
     
    DashtonP likes this.
  4. PragmaticPraxis

    PragmaticPraxis Bit poster

    Messages:
    74
    DX11 (DX12 if it's technically feasible) and OpenGL4 are simply required to call Parallels a "Professional" app.
     
    NIngyuanS and DashtonP like this.
  5. jeremyw4

    jeremyw4 Bit poster

    Messages:
    1
    black ops 3
     
  6. AndyB9

    AndyB9 Junior Member

    Messages:
    18
    I'm confused. DXDiag on my Windows 10 Creators Update VM shows version 12 of Direct X. Am I reading that right, as I also see a longer version type number below it starting with 10???

    Dxdiag.jpg
     
    KimN likes this.
  7. surajk3

    surajk3 Bit poster

    Messages:
    1
    battlefield,blackoops,autodesk
     
  8. AmandaB

    AmandaB Bit poster

    Messages:
    1
    Autodesk 2018 (hardware accelleration doesn't work), SketchUp 2017 (doesn't run), Lumion (doesn't run). DirectX 12 would be better.
     
    JoaoP5 and MichaelF23 like this.
  9. mkrisch

    mkrisch Bit poster

    Messages:
    4
    As previously mentioned all the newer games require DirectX11 or 12 or Vulkan support. But note that for those games, being able to use more than 2GB VRAM is also important. I'd like to see that increase to 4GB at minimum, but if the only limitation is my physical RAM, I don't see why there should be limits at all.
     
    DashtonP likes this.
  10. GabiS

    GabiS Bit poster

    Messages:
    2
    This feature should have been created already. The use of 3d graphics acceleration in Paralles on mac products.
    Without this, the use of Autodesk products in Windows ran with the help of Paralles on mac is on a very pour quality. Doesn't matter if your mac is a rocket, without the 3d graphics acceleration from Paralles you can't work right with Autocad or Revit.
    You guys should develop this very fast.
     
  11. ignacio1

    ignacio1 Bit poster

    Messages:
    1
    hey, you know if 3d max is working well with parallels?
     
  12. GabiS

    GabiS Bit poster

    Messages:
    2
    I can only assume that 3D Studio max is going to work the same as AutoCad and Revit in my case. That is on a decent level, but not great. You will have some lags and interuptions and it will depend on your mac and RAM memory.
     
  13. PaulR2

    PaulR2 Bit poster

    Messages:
    6
    The issue with graphics in parallels (and windows as the Guest OS) is that currently the feature set of direct x 11 and 12 is not implemented. This is due the fact that some key functions (to do with computing shaders etc) are not available on the macOS but are probably on your graphics card if you have a recent mac. With the addition of the Metal 2 API in "High Sierra" it should be possible to get the full DirectX 12 feature set. This will give the windows VMs a real boost in graphics compatibility and performance.
    For now you could consider using your mac in boot camp with windows (where the full power of your graphics card should be available once you have the correct drivers installed)
     
  14. PaulR2

    PaulR2 Bit poster

    Messages:
    6
    You may also consider tweeking a few virtual machine settings:
    On the CPU and memory section of the hardware tab make sure the following options are NOT checked
    Extended memory limit
    Adaptive Hypervisor
    Enable nested virtualization
    PMU virtualization

    On the Graphics tab:
    Set memory as high as you can
    set 3d acceleration to DirectX 10 (for now)
     
    DashtonP likes this.
  15. MarkL15

    MarkL15 Bit poster

    Messages:
    1
    Star Ocean - The Last Hope, if we're still taking suggestions.
     
  16. Dmitry@Parallels

    Dmitry@Parallels Parallels Team

    Messages:
    715
    Yes, @MarkL15, we do, thank you!
     
  17. xbodye

    xbodye Bit poster

    Messages:
    2
    Battlefield 1
     
    DashtonP likes this.
  18. AndreyK3

    AndreyK3 Bit poster

    Messages:
    1
    Divinity: Original Sin 2
     
  19. ClementD2

    ClementD2 Bit poster

    Messages:
    1
    Player's Unknown Battleground, directX 11 pleaaaaassssseeeeeee!!!
     
    KimN likes this.
  20. TylerB4

    TylerB4 Bit poster

    Messages:
    2
    Age of Empires: Definitive Edition, uses WARP and DirectDraw which are included in DirectX 11 as far as my research has suggested.
     

Share This Page