DirectX 11 Support (list of app titles)

Discussion in 'Parallels Desktop for Mac Feature Suggestions' started by Dmitry@Parallels, Apr 20, 2017.

  1. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

    Messages:
    472
    Post an application name which requires DirectX 11 support. Vote for this feature suggestion if you also need it.

    List of requested apps:
    • Battlefield 1
    • Call of Duty: Black Ops 3
    • Autodesk 2018, Revit (to enable hardware acceleration)
    • Lumion
    • Player's Unknown Battleground
    • Divinity: Original Sin 2
    • Star Ocean - The Last Hope
    • Dark Souls 3
     
    Last edited by a moderator: Oct 26, 2018
  2. RedFoxy Darrest

    RedFoxy Darrest Bit Poster

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    41
    why don't you support DirectX 12? it's lighter and faster, and I need it for kinect v2
     
  3. SimonS4

    SimonS4 Bit Poster

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    1
    Battlefield1 , Autodesk and all new Games & Graphics Programms...please fix this we don't need new smal tools..we need DirectX11 ..it's more than 3 Years..first post..
     
  4. PragmaticPraxis

    PragmaticPraxis Bit Poster

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    54
    DX11 (DX12 if it's technically feasible) and OpenGL4 are simply required to call Parallels a "Professional" app.
     
  5. jeremyw4

    jeremyw4 Bit Poster

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    black ops 3
     
  6. AndyB9

    AndyB9 Bit Poster

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    I'm confused. DXDiag on my Windows 10 Creators Update VM shows version 12 of Direct X. Am I reading that right, as I also see a longer version type number below it starting with 10???

    Dxdiag.jpg
     
  7. surajk3

    surajk3 Bit Poster

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    battlefield,blackoops,autodesk
     
  8. AmandaB

    AmandaB Bit Poster

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    Autodesk 2018 (hardware accelleration doesn't work), SketchUp 2017 (doesn't run), Lumion (doesn't run). DirectX 12 would be better.
     
    MichaelF23 likes this.
  9. mkrisch

    mkrisch Bit Poster

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    As previously mentioned all the newer games require DirectX11 or 12 or Vulkan support. But note that for those games, being able to use more than 2GB VRAM is also important. I'd like to see that increase to 4GB at minimum, but if the only limitation is my physical RAM, I don't see why there should be limits at all.
     
  10. GabiS

    GabiS Bit Poster

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    2
    This feature should have been created already. The use of 3d graphics acceleration in Paralles on mac products.
    Without this, the use of Autodesk products in Windows ran with the help of Paralles on mac is on a very pour quality. Doesn't matter if your mac is a rocket, without the 3d graphics acceleration from Paralles you can't work right with Autocad or Revit.
    You guys should develop this very fast.
     
  11. ignacio1

    ignacio1

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    hey, you know if 3d max is working well with parallels?
     
  12. GabiS

    GabiS Bit Poster

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    2
    I can only assume that 3D Studio max is going to work the same as AutoCad and Revit in my case. That is on a decent level, but not great. You will have some lags and interuptions and it will depend on your mac and RAM memory.
     
  13. PaulR2

    PaulR2 Bit Poster

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    6
    The issue with graphics in parallels (and windows as the Guest OS) is that currently the feature set of direct x 11 and 12 is not implemented. This is due the fact that some key functions (to do with computing shaders etc) are not available on the macOS but are probably on your graphics card if you have a recent mac. With the addition of the Metal 2 API in "High Sierra" it should be possible to get the full DirectX 12 feature set. This will give the windows VMs a real boost in graphics compatibility and performance.
    For now you could consider using your mac in boot camp with windows (where the full power of your graphics card should be available once you have the correct drivers installed)
     
  14. PaulR2

    PaulR2 Bit Poster

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    You may also consider tweeking a few virtual machine settings:
    On the CPU and memory section of the hardware tab make sure the following options are NOT checked
    Extended memory limit
    Adaptive Hypervisor
    Enable nested virtualization
    PMU virtualization

    On the Graphics tab:
    Set memory as high as you can
    set 3d acceleration to DirectX 10 (for now)
     
  15. MarkL15

    MarkL15 Bit Poster

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    Star Ocean - The Last Hope, if we're still taking suggestions.
     
  16. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

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    472
    Yes, @MarkL15, we do, thank you!
     
  17. xbodye

    xbodye Bit Poster

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    2
    Last edited: Mar 10, 2018
  18. AndreyK3

    AndreyK3 Bit Poster

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    Divinity: Original Sin 2
     
  19. ClementD2

    ClementD2 Bit Poster

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    Player's Unknown Battleground, directX 11 pleaaaaassssseeeeeee!!!
     
  20. TylerB4

    TylerB4 Bit Poster

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    Age of Empires: Definitive Edition, uses WARP and DirectDraw which are included in DirectX 11 as far as my research has suggested.
     

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