I can confirm as well that the flickering is gone in PD 8 (Windows 7 x64). I am using DirectX 9 as the option for 3D Acceleration.
When I drag a window from the secondary monitor (Laptop display) to the main display (TD) the mouse jumps above the window being dragged (even though when the drag started the mouse was positioned on the top bar of the window) and if I release the mouse the window moves back to the secondary monitor.
To move the window successfully from the secondary display (laptop) to the primary display (TD), I move the window enough to have a portion of it on the first display (TD) while the mouse stays in the same display and it doesn't cross over, I release the mouse, then I drag the window again but I do it this time in the first display (TD), i.e. the drag starts and stays in the first display. This works, the window doesn't move back. When I move it the other way I do the same, two moves basically. It seems that when you start and finish the drag in the same display the window stays there (even when the window has an area on one display and the rest on the other display), but when you drag the window all the way from the first display to the second one, it jumps back.
*Sigh*
Can you guys fix this?!
Update: After using it a bit, I also noticed that there is something funky going on with the mouse shape. Sometimes, when I move the mouse cursor from the primary display to the secondary display, the mouse shape changes to a vertical bar about 2cm long and maybe 1-2mm wide with a cross hatching pattern. I had this issue in PD 7 with the 3D Acceleration disabled.
Last edited: Aug 31, 2012