Minecraft 1.8.8 and 1.8.9 often crash for me in Parallels with a Windows 10 guest OS. I don't think I have this problem with Minecraft 1.7.10. Parallels is configured for "Games only". I have also tried this using the "Software Development" profile. Both profiles use DX10. The Games profile has "Enable Vertical Synchronization" enabled. Below is an excerpt from a Minecraft crash report. Any ideas? ---- Minecraft Crash Report ---- // There are four lights! Time: 1/2/16 8:23 AM Description: Rendering Block Entity java.lang.IllegalStateException: glGenLists returned an ID of 0 for a count of 1, GL error (0): No error code reported at avd.a(SourceFile:23) at bct.d(SourceFile:213) at bct.a(SourceFile:114) at baz.a(SourceFile:33) at bhe.a(SourceFile:147) at bhe.a(SourceFile:15) at bhc.a(SourceFile:114) at bhc.a(SourceFile:102) at bfr.a(SourceFile:615) at bfk.a(SourceFile:1244) at bfk.b(SourceFile:1149) at bfk.a(SourceFile:1002) at ave.av(SourceFile:915) at ave.a(SourceFile:325) at net.minecraft.client.main.Main.main(SourceFile:124) ----- -- System Details -- Details: Minecraft Version: 1.8.9 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 123270024 bytes (117 MB) / 532008960 bytes (507 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Launched Version: 1.8.9 LWJGL: 2.9.4 OpenGL: Parallels using NVIDIA GeForce GT 750M OpenGL Engine GL version 2.1 NVIDIA-10.8.14 310.42.15f01, Parallels and NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz
I forgot to mention that I'm displaying Minecraft on a 2nd monitor. That monitor runs at 1920 x 1200, but I display Minecraft in its default window size.
Hi Matt, Microsoft Windows is not adapted for such high pixel density (DPI) resolution of the Retina display: Windows virtual machine resolution becomes very high thus everything is too small; Windows picture (fonts, images) are not rendered properly. Parallels Desktop provides enhanced Retina display support for Windows virtual machines. In the Mac menu go to Actions (the Virtual Machine menu in older versions of Parallels Desktop) -> Configure... -> Hardware -> Video and choose Scaled. For more information, please refer to this article.
@PaulChris@Parallels ... thanks for the suggestion. I made the change, but Minecraft still crashes. To clarify, I mostly display Parallels on an external monitor at 1920 x 1200, so I don't think the Scaled option is relevant. However, I made the change and tried displaying Parallels on the main retina display, and no luck. Like I mentioned, previous versions of Minecraft worked fine with Parallels, if I recall correctly. Any other ideas?
Hi there, I'm having the same crash problem here. Minecraft works great on my windows 7 PVM until the 1.7.9. From 1.8+ it crashes. My guess from the logs, it must be an openGL issue. By the way, I've got the same graphics card you have : Does it have anything to do with this card? I'm running it on built-in screen so it's probably not the second monitor that's causing the problem. If anyone has an idea please share it.