Minecraft 1.8.8 and 1.8.9 often crash for me in Parallels with a Windows 10 guest OS. I don't think I have this problem with Minecraft 1.7.10.
Parallels is configured for "Games only". I have also tried this using the "Software Development" profile. Both profiles use DX10. The Games profile has "Enable Vertical Synchronization" enabled.
Below is an excerpt from a Minecraft crash report. Any ideas?
---- Minecraft Crash Report ----
// There are four lights!
Time: 1/2/16 8:23 AM
Description: Rendering Block Entity
java.lang.IllegalStateException: glGenLists returned an ID of 0 for a count of 1, GL error (0): No error code reported
at avd.a(SourceFile:23)
at bct.d(SourceFile:213)
at bct.a(SourceFile:114)
at baz.a(SourceFile:33)
at bhe.a(SourceFile:147)
at bhe.a(SourceFile:15)
at bhc.a(SourceFile:114)
at bhc.a(SourceFile:102)
at bfr.a(SourceFile:615)
at bfk.a(SourceFile:1244)
at bfk.b(SourceFile:1149)
at bfk.a(SourceFile:1002)
at ave.av(SourceFile:915)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
-----
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123270024 bytes (117 MB) / 532008960 bytes (507 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: Parallels using NVIDIA GeForce GT 750M OpenGL Engine GL version 2.1 NVIDIA-10.8.14 310.42.15f01, Parallels and NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz
Parallels is configured for "Games only". I have also tried this using the "Software Development" profile. Both profiles use DX10. The Games profile has "Enable Vertical Synchronization" enabled.
Below is an excerpt from a Minecraft crash report. Any ideas?
---- Minecraft Crash Report ----
// There are four lights!
Time: 1/2/16 8:23 AM
Description: Rendering Block Entity
java.lang.IllegalStateException: glGenLists returned an ID of 0 for a count of 1, GL error (0): No error code reported
at avd.a(SourceFile:23)
at bct.d(SourceFile:213)
at bct.a(SourceFile:114)
at baz.a(SourceFile:33)
at bhe.a(SourceFile:147)
at bhe.a(SourceFile:15)
at bhc.a(SourceFile:114)
at bhc.a(SourceFile:102)
at bfr.a(SourceFile:615)
at bfk.a(SourceFile:1244)
at bfk.b(SourceFile:1149)
at bfk.a(SourceFile:1002)
at ave.av(SourceFile:915)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
-----
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123270024 bytes (117 MB) / 532008960 bytes (507 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.8.9
LWJGL: 2.9.4
OpenGL: Parallels using NVIDIA GeForce GT 750M OpenGL Engine GL version 2.1 NVIDIA-10.8.14 310.42.15f01, Parallels and NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz