OpenGL Multisampling (for antialiasing) not working under parallels?

christopherw9

Bit poster
Using the OpenGL 2.1 Multisampling extension (wglChoosePixelFormatARB), get a valid multisample pixel format for 8 samples (16) so it appears to be supported, BUT the rendering does not use it, I see no change switching multisample on and off. Works on native windows machines, just not here.

Win8.1
parallels 12
OSX10.12.4
15" retina macbook pro, late 2013 NVIDIA GeForce GT 750M 2048MB
OpenGL version being reported by Parallels to my application as OpenGL ver2.1 NVIDIA-10.16.34 355.10.05.35f05
2GB video RAM allocated, running full screen on a single external display
4K display connected via displayport
 
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