Using the OpenGL 2.1 Multisampling extension (wglChoosePixelFormatARB), get a valid multisample pixel format for 8 samples (16) so it appears to be supported, BUT the rendering does not use it, I see no change switching multisample on and off. Works on native windows machines, just not here. Win8.1 parallels 12 OSX10.12.4 15" retina macbook pro, late 2013 NVIDIA GeForce GT 750M 2048MB OpenGL version being reported by Parallels to my application as OpenGL ver2.1 NVIDIA-10.16.34 355.10.05.35f05 2GB video RAM allocated, running full screen on a single external display 4K display connected via displayport