Michael F.
Bit poster
I have several issues with Windows 7 Home Premium under Parallels 5, so I thought I'd throw them out there in a list and see if anybody has the same problems or advice on fixing the problems. And FYI, I did a forum search but could not find anything specific to these questions/problems:
1) While running several different games ranging from older to newer (Max Payne 2, America's Army 3, Trine), the audio will abruptly cut out for no apparent reason. The only way I can get audio back in game is to quit the game and restart the virtual machine. However, before restarting the VM, audio will still work for Windows 7 itself (system sounds and such) and of course, in the host OS (Mac OS X 10.6.3). And the time it takes for the audio to cut out is very random. Some times it will only take 10 minutes, and other times it will take a few hours to occur. Is there a way to fix this, or is it a known bug?
This is hands down my biggest annoyance with Parallels 5 so far.
2) Video option availability is not consistent across all games. For instance, I can enable the anti-aliasing option in Trine, but I can't enable that same option in Max Payne 2. Is that just a game compatibility issue?
3) Also, is any version of Pixel Shader supported through Parallels 5? I had to disable that feature in Max Payne 2 because leaving it on causing the shadows on in-game characters to look blocky and cartoony and generally bad.
4) Finally, I noticed in the video options I can only increase the video memory to 256mb, regardless of that fact that I have a 512mb video card (NVIDIA GeForce GT 330M). What is the reason for that? A technical limitation?
Thanks for answers you guys can give me!
- Michael
1) While running several different games ranging from older to newer (Max Payne 2, America's Army 3, Trine), the audio will abruptly cut out for no apparent reason. The only way I can get audio back in game is to quit the game and restart the virtual machine. However, before restarting the VM, audio will still work for Windows 7 itself (system sounds and such) and of course, in the host OS (Mac OS X 10.6.3). And the time it takes for the audio to cut out is very random. Some times it will only take 10 minutes, and other times it will take a few hours to occur. Is there a way to fix this, or is it a known bug?
This is hands down my biggest annoyance with Parallels 5 so far.
2) Video option availability is not consistent across all games. For instance, I can enable the anti-aliasing option in Trine, but I can't enable that same option in Max Payne 2. Is that just a game compatibility issue?
3) Also, is any version of Pixel Shader supported through Parallels 5? I had to disable that feature in Max Payne 2 because leaving it on causing the shadows on in-game characters to look blocky and cartoony and generally bad.
4) Finally, I noticed in the video options I can only increase the video memory to 256mb, regardless of that fact that I have a 512mb video card (NVIDIA GeForce GT 330M). What is the reason for that? A technical limitation?
Thanks for answers you guys can give me!
- Michael
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