Paul Bensel
Bit poster
I was providing the reference for full coverage, not saying it worked.
Certainly didn't work for me at least.
Using Parallels, to run my boot camp partition on my unibody MacBook Pro 15".
In "Lord of the Rings Online', holding down the shift key (when just running normally in Windows or windows under boot camp) will bring up a clickable command bar.
When running my boot camp partition via parallels, I see a flicker when I release the shift key, so it matches the 'only seeing shift/ctrl/alt when you release the key' symptom.
I found out yesterday (after trying the keyboard reinstall trick to no avail) that if I click the screen while holding the key down, the shift menu will appear and stick around until I release the key. The shift key itself works, because if I 'shift-2' or whatever, I will get the associated command. But anything that requires holding it down (such as using a drafting application, games, whatever) apparently hits this issue.
Could still be directX (the DirectInput part), because there's nothing that says -only- games have to use those APIs, but I fully understand it's probably not and is a global behavior.
What confuses me about that was the dev who mentioned playing a game where he COULD hold shift and it would behave properly (as opposed to a toggle based control using the shift key). That was the implication that it works for some software and not others, which raised the spectre of DX9 vs DX9c for me.
--
Paul
Using Parallels, to run my boot camp partition on my unibody MacBook Pro 15".
In "Lord of the Rings Online', holding down the shift key (when just running normally in Windows or windows under boot camp) will bring up a clickable command bar.
When running my boot camp partition via parallels, I see a flicker when I release the shift key, so it matches the 'only seeing shift/ctrl/alt when you release the key' symptom.
I found out yesterday (after trying the keyboard reinstall trick to no avail) that if I click the screen while holding the key down, the shift menu will appear and stick around until I release the key. The shift key itself works, because if I 'shift-2' or whatever, I will get the associated command. But anything that requires holding it down (such as using a drafting application, games, whatever) apparently hits this issue.
Could still be directX (the DirectInput part), because there's nothing that says -only- games have to use those APIs, but I fully understand it's probably not and is a global behavior.
What confuses me about that was the dev who mentioned playing a game where he COULD hold shift and it would behave properly (as opposed to a toggle based control using the shift key). That was the implication that it works for some software and not others, which raised the spectre of DX9 vs DX9c for me.
--
Paul