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I'm saying that right now, until we have 64-bit OS X (Intel-based), that apps aren't going to be able to address more than 3GB, and even then the apps have to be written to do so.geordisjd said:Do you mean I shouldn't worry about finding my lost GB and anybody with more than 3GB is wasting money on extra memory?
Tiger features a redesigned kernel and updated system software math libraries specifically for the 64-bit PowerPC G5 processor. The updated kernel delivers the most substantial benefits of 64-bit computing by breaking through the 4GB physical memory limit.
"The 3Gig limit is imposed by the OS. Photoshop does ask the OS to use any other available RAM as a disk cache, which speeds up operations when you exceed the available RAM."
"The maximum addressable RAM is unchanged from CS2 - ~3GB on Mac, 2GB on XP, 3GB with the /3GB switch, ~4GB on XP/Vista x64. If the system has more than 4GB of RAM, we turn on caching on scratch read/writes, which lets the OS use the rest of that RAM for caching our I/O. The
effectiveness on that depends on the OS."
"...we saw no significant performance gains in experiments that we ran to see if being a 64-bit native application would help. The scheme of turning on scratch disk caching when we detect over 4GB of RAM in the system is quite effective, and the loss of performance due to having to move around bigger structures (since pointers are bigger, etc., etc.) offset other performance gains. Note that the different OSes use the extra memory in the system in slightly different ways.
"As for the Macintosh Intel systems, allowed application memory space is the same - approximately 3GB for a 32bit process as for a PPC system."