Hi, I am trying to compile a program right now, but unfortunately the OpenGL32.lib in the WindowsSDK seems to be still OpenGL1.1, so that I get Linker Errors when I use glew to access Shader for example. OpenGL is distributed via the drivers. Is there any chance to get an updated opengl within the vm?
So first of all are the parallels display driver capable of OpenGL 2.1? and maybe just the lib wasn't updated? Or is support for OpenGL >1.1 coming? Or maybe I just screwed the Linking process and everything is already built in...