Hi,
I am trying to compile a program right now, but unfortunately the OpenGL32.lib in the WindowsSDK seems to be still OpenGL1.1, so that I get Linker Errors when I use glew to access Shader for example. OpenGL is distributed via the drivers. Is there any chance to get an updated opengl within the vm?
I am trying to compile a program right now, but unfortunately the OpenGL32.lib in the WindowsSDK seems to be still OpenGL1.1, so that I get Linker Errors when I use glew to access Shader for example. OpenGL is distributed via the drivers. Is there any chance to get an updated opengl within the vm?