Hi all! My first post to the forums and one which I make with a big issue I need solving.
It seems that 3DsMax is needing to take nearly all of the CPU available to run. This is most prominent when playing animation, even something very simply on a low-poly character mesh.
You can see in the screenshot that it's seriously struggling to render the basic geometry in the viewport and is needing to take a vast amount of CPU at the same time. Does anybody have any idea why this is happening and how I can have a much more stable and efficient 3DsMax running?
I am running Parallels Desktop 9 with OSX Mavericks on a mid-2010 iMac with a 3.2Ghz i3 processor. 8GB of RAM is assigned to Parallelss (of my 16GB total), as well as 1 CPU and 1GB of Video Memory.
Last edited: Oct 30, 2013