Hi all! My first post to the forums and one which I make with a big issue I need solving.
It seems that 3DsMax is needing to take nearly all of the CPU available to run. This is most prominent when playing animation, even something very simply on a low-poly character mesh.
You can see in the screenshot that it's seriously struggling to render the basic geometry in the viewport and is needing to take a vast amount of CPU at the same time. Does anybody have any idea why this is happening and how I can have a much more stable and efficient 3DsMax running?
I am running Parallels Desktop 9 with OSX Mavericks on a mid-2010 iMac with a 3.2Ghz i3 processor. 8GB of RAM is assigned to Parallelss (of my 16GB total), as well as 1 CPU and 1GB of Video Memory.
It seems that 3DsMax is needing to take nearly all of the CPU available to run. This is most prominent when playing animation, even something very simply on a low-poly character mesh.
You can see in the screenshot that it's seriously struggling to render the basic geometry in the viewport and is needing to take a vast amount of CPU at the same time. Does anybody have any idea why this is happening and how I can have a much more stable and efficient 3DsMax running?
I am running Parallels Desktop 9 with OSX Mavericks on a mid-2010 iMac with a 3.2Ghz i3 processor. 8GB of RAM is assigned to Parallelss (of my 16GB total), as well as 1 CPU and 1GB of Video Memory.
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