Directdraw supported in RC2?

marbles316

Bit poster
Hi, I understand games support is pretty limited at the moment in Parallels; but just on the off chance, I tried playing Command and Conquer Red Alet 1, Windows 95 Edition on a Windows ME VM, with directx 9.0c installed. dxdiag reported that Directdraw was supported; but on running Red Alert, I got the following error Error - unable to allocate primary video buffer - aborting'. Is this due to a lack of complete directdraw support? (red alert doesn't use direct3d), or something to do with the fact dxdiag can't determine how much ram is available on the 'video card'?
 
Direct draw is not currently supported in Parallels.
2+2=4, never 5, not even for large values of 2.
 
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