Does the new version 14 support OpenGL 3.3?

Discussion in 'General Questions' started by HellenB, Aug 21, 2018.

  1. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

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    Okay, for sure you can go back to Parallels Desktop 13, but does this program works in version 13 and doesn't work in 14th?
     
  2. HellenB

    HellenB Bit Poster

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    16
    It does not work in version 13 either, but I already had version 13 on the moment I upgrade my older version of Vasco daGama to version 11.
     
  3. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

    Messages:
    472
    Okay thank you, I've reported this issue to Engineering Team, they will investigate this issue. I suggest to continue using Parallels Desktop 14 for Mac as it improves video performance for other programs anyway. But, if you want to get back to version 13 anyway, please use this download link: www.parallels.com/directdownload/pd13/
     
  4. HellenB

    HellenB Bit Poster

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    16
    I want to go back to version 13, because I don't want to spend any money until this problem is solved.
     
  5. ChristopheN1

    ChristopheN1 Bit Poster

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    1
    Any news on parallels version 14 and running Vasco da gama version 11 (obviously an openGL 3.3 compatibility issue)?
     
  6. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

    Messages:
    472
    Hi @ChristopheN1, Parallels Engineering team is currently working on this issue and the fix most likely will be included to the upcoming Parallels Desktop 14 update.
     
  7. HellenB

    HellenB Bit Poster

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    16
    I will wait until version 14 support OpenGL 3.3. Please inform me.
     
  8. christopherw9

    christopherw9 Bit Poster

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    3
    We are writing our own application, and when I query the openGL version with glGetString(GL_VERSION) it returns a version 2.1 NVIDIA-10.28.10 355.11.10.10.20.111, not 3.2?

    We are seeing issues also where the attribute stack seems to start with depth 2, and attempting to clear the stack with 2 glPopAttriv calls results in GL_STACK_UNDERFLOW errors, and subsequent corruption of display lists- On native windows machines we see the attribute stack start at depth 0. I have been seeing this under parallels 13 and now 14 which I have just updated to today (openGL version reported seems unchanged)

    I am running fullscreen on a 21:9 secondary monitor, I am about to change display memory settings... it looks a little like display memory corruption (?)

    Regards,
    Chris
     
  9. HellenB

    HellenB Bit Poster

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    16
    This week I installed FmwareFusion and the program I needed openGL 3.3 for worked perfect. So I not go over to parallels 14 until I'm sure it supports OpenGL 3.3
     
  10. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

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    472
    Hi @HellenB, what is the program that you are talking about?
     
  11. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

    Messages:
    472
    Hi @christopherw9, not sure that I can answer you, will try to check with Engineering. Try this boot flag to force GL3: video.gl3=1
    About memory corruption, can you please give more details? What happens? Send us a tech data report via Help menu and post the report ID here please.
     
  12. HellenB

    HellenB Bit Poster

    Messages:
    16
    Dimitri, you can find the program I'm talking about in the earlier discussion of end August and beginning of September : Vasco da Gama 11 (Motion Studio's)
     
  13. Dmitry@Parallels

    Dmitry@Parallels Parallels Support

    Messages:
    472
    Oh, I see, sorry, we've released an update for Parallels Desktop 14 for Mac recently, it includes many fixes for graphics.
    • Resolves an issue with Vasco Da Gama 11.
    • Resolves an issue with SketchUp LayOut 2018.
    • Resolves an issue with SketchUp Style Builder 2018.
    • Resolves an issue with graphics artifacts in SketchUp Pro 2018.
    • Resolves an issue with not being able to activate FusionPro VDP Creator 9.
    • Resolves an issue with not being able to activate MATLAB.
    • Resolves an issue with the Apple DEP (Device Enrollment Program) not working in a macOS virtual machine.
    • Resolves an issue with GUI problems in Ableton Live.
    • Resolves an issue with Counter-Strike: Global Offensive.
    • Resolves an issue with the Shadows: Awakening game showing a purple screen instead of the main menu.
    • Resolves an issue with the blurry icon in Microsoft Teams.
    Download the update here. Make sure to update Parallels Tools in Windows virtual machine. Let me know how it goes.
     

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