unused_user_name
Pro
Sorry about the rant here, but this is getting on my nerves... I'm usually much more friendly then this, but the sheer number of new posts here on the same topics are annoying.... I'm not singling anyone out, I wrote this up a few hours ago and only posted it now:
I see MANY posts of people that did not seem to read the release notes before they bought the 3.0 upgrade...
When I ordered the upgrade I read all the little notes below the buzzwords and noticed 2 things:
Parallels supports limited DirectX 8.1
Parallels supports OpenGL 1.5
Ok. DirectX 8.1 is at least 4 years old, and they only support part of it. They are installing a version of WINE on the VM's to change DirectX calls into OpenGL calls so that the Mac (which only handles openGL) can deal with it.
If you want your DirectX game to work in Parallels, go look up if it works in WINE. Considering they are using WINE sources it will probably be the same listing. WINE has been working since 1993 on getting DirectX working to talk with OpenGL. It is a hard problem.
If you want an OpenGL game to work then see what version of OpenGL it requires. If the game is more then 3 years old it might work.
Consider this... before Parallels 3.0, we had an emulated SVGA graphics card: 20 year old technology. We now have an emulated DirectX 7 (and part of 8) card: 10 year old technology.
We have moved up 10 years... but don't expect everything. Considering the technology they support it is amazing that any games at all that are recent run.
Please don't just show up on the forum and make posts that "my program that requires X does not work" when Parallels does not support X.
Parallels does support some games. They do not support all games. They never said they would support all games, and they even gave us a list of the small number of games that work.
I see MANY posts of people that did not seem to read the release notes before they bought the 3.0 upgrade...
When I ordered the upgrade I read all the little notes below the buzzwords and noticed 2 things:
Parallels supports limited DirectX 8.1
Parallels supports OpenGL 1.5
Ok. DirectX 8.1 is at least 4 years old, and they only support part of it. They are installing a version of WINE on the VM's to change DirectX calls into OpenGL calls so that the Mac (which only handles openGL) can deal with it.
If you want your DirectX game to work in Parallels, go look up if it works in WINE. Considering they are using WINE sources it will probably be the same listing. WINE has been working since 1993 on getting DirectX working to talk with OpenGL. It is a hard problem.
If you want an OpenGL game to work then see what version of OpenGL it requires. If the game is more then 3 years old it might work.
Consider this... before Parallels 3.0, we had an emulated SVGA graphics card: 20 year old technology. We now have an emulated DirectX 7 (and part of 8) card: 10 year old technology.
We have moved up 10 years... but don't expect everything. Considering the technology they support it is amazing that any games at all that are recent run.
Please don't just show up on the forum and make posts that "my program that requires X does not work" when Parallels does not support X.
Parallels does support some games. They do not support all games. They never said they would support all games, and they even gave us a list of the small number of games that work.