I am playing Final Fantasy VII using Windows 8 in Parallels. When I first tried to play the game, I found that most textures would refuse to load / display -- including backgrounds, menus, etc. It made the game unplayable, as you could not see what was happening.
At the behest of two threads that I found here (http://forum.parallels.com/showthread.php?262302-Final-Fantasy-7 and http://forum.parallels.com/showthread.php?262132-Resolution-for-others&p=639489#post639489) I tried checking the Configuration -> Security option of "Integration: Isolate Windows From Mac" -- and that worked.
However, this is not ideal for me, as while this does fix whatever graphical issue was causing the various textures not to load, it also removes all integration of Windows & Mac. So shared user folders are no longer possible, the C drive is no longer accessible from within Mac, drag and drop no longer works between the OS', etc.
None of these features seem as if they would have any bearing on the graphics of a game; I cannot see how, for instance, shared folders would possibly effect Direct X's ability to render backgrounds.
So.
Is there a way to disable whatever integration options are causing this graphics glitch while still retaining the other integration options, such as shared folders?
Any guidance is much appreciated!
At the behest of two threads that I found here (http://forum.parallels.com/showthread.php?262302-Final-Fantasy-7 and http://forum.parallels.com/showthread.php?262132-Resolution-for-others&p=639489#post639489) I tried checking the Configuration -> Security option of "Integration: Isolate Windows From Mac" -- and that worked.
However, this is not ideal for me, as while this does fix whatever graphical issue was causing the various textures not to load, it also removes all integration of Windows & Mac. So shared user folders are no longer possible, the C drive is no longer accessible from within Mac, drag and drop no longer works between the OS', etc.
None of these features seem as if they would have any bearing on the graphics of a game; I cannot see how, for instance, shared folders would possibly effect Direct X's ability to render backgrounds.
So.
Is there a way to disable whatever integration options are causing this graphics glitch while still retaining the other integration options, such as shared folders?
Any guidance is much appreciated!