No DirectX overlay mode yet (why???)

BlueTrance

Junior Member
I had hope about Parallels 3.0 working fine with the only thing I missed: My "damn-windows-only" Pinnacle video capturer.

After watching Quake IV and Half Life 2 fully working I thought it was pretty obvious that a simple plug-play-and-watch device would work. Well, I was too wrong.

Dxdiag is flawless but when I have plugged the video capturer and after rebooting because of a Kernel Panic (well... I don't mind about that, it was so expected...) I installed the device drivers, opened it's test application and there it was:
No overlay support.

I tried with DScaler and, once again:
No overlay support.
overlay.jpg


Is it really that hard? Overlay is something basic in DirectX since 8.0

Of course I have sent reports to Parallels several times before. If I hadn't I wouldn't be posting this here.

And I wished I could use 3D Studio 9 with DirectX 9, but I had no luck again.

Now I'm glad I didn't pay for the upgrade. (sadly)

Sorry
 
Same here,
I have a LifeView USB.Ext TV tuner/capture, which is Windows only. Works perfectly in bootcamp, but in Parallels says something like no overlay support! :(
This is so inconvenient, since I don't realy want to restart into bootcamp every time I wanna watch TV. I realy hope that they fix this soon.
Cheers,
 
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