Overwatch texture glitches

Discussion in 'Windows Virtual Machine' started by TomT1, May 6, 2016.

  1. TomT1

    TomT1 Bit poster

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    Does anyone have suggestions on getting overwatch to run? It actually runs at 60fps as well but just has these weird glitches sometimes: http://i.imgur.com/3Xyt7EF.jpg

    Guess there's nothing that can be done but thought I'd ask.
     
  2. Arunn

    Arunn Parallels Support

    Messages:
    300
    Hi TomT1, Configure Parallels Desktop for games by referring to this article.
     
  3. TomT1

    TomT1 Bit poster

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    Yes I did all that, all settings for best performance, the VM has 8GB ram and 2GB graphics memory (also tried 1GB), set to DX10.
    Still always get these issues, I guess just some error in the dx/opengl translation?
     
  4. Arunn

    Arunn Parallels Support

    Messages:
    300
    Hi, could you please check if your Virtual Machine meets the requirements for Overwatch.
    Also let us know the Direct X and Open GL version required for this game.
     
  5. BenjaminC3

    BenjaminC3 Bit poster

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    Hi, I'm having the same problem, I've been trying to avoid having to figure out how to reconfigure my setup to support boot camp as I'd rather continue to run windows in the VM. I'm running on a 27" iMac with 8 cores, 8GB and 2GB of VRAM allocated. iMac specs 27" 3.5GHz Core i7 (Haswell), 16GB DDR3 and a GeForce GTX 775M w/ 2GB VRAM.
    In Game:
    https://www.dropbox.com/s/2whtjk78t9jvwck/Screen Shot 2016-05-24 at 11.06.14 AM.png?dl=0

    Settings:
    https://www.dropbox.com/s/z2y7863a50ht0hs/Screen Shot 2016-05-24 at 11.05.39 AM.png?dl=0
     
  6. TomT1

    TomT1 Bit poster

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    yeah I think overwatch is DX11 only and parallels only supports DX10 fully currently so I think that's the reason, so I doubt there's anything that can be done right now apart from real windows...
     
  7. BenjaminC3

    BenjaminC3 Bit poster

    Messages:
    2
    Ah, that would explain the graphical glitches. I caved and installed via bootcamp but since most games I play actually do run just fine in Parallels I really hope they update to support DX11 soon (though that may be a while if it depends on Apple updating OpenGL).
     
  8. PaulChristopher@Parallels

    PaulChristopher@Parallels Product Expert Staff Member

    Messages:
    3,158
    Hello BenjaminC3, Our development team is working on it! Please subscribe to our newsletter by following this article to know about the product updates.
     

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