peterinjapan
Bit poster
Enjoying Parallels 8, it does seem faster. One note, I had some games that slow down remarkably when I have Google Chrome and/or Adobe Shockwave/Flash (which is part of Chrome, I don't install Flash on my machine) are running in the background. I get significantly better performance while gaming in Windows if I quit these apps, or just force quit Adobe Shockwave/Flash when it's running, because what I really don't need while playing a game in Parallels is animated Flash banners blinking in a browser I am not even using.
So my question is, has Parallels identified Google Chrome and/or Flash as things which slow down the Windows VM, and have you experimented with options for "freezing" these apps so they take no processor time unless they become the selected app, etc? It seems like including an option to lower the processor time of certain processes like Flash or Chrome might yield results.
(Note about Google Chrome, I am a heavy user with 75+ tabs open at any time. Though Parallels has plenty of memory so that shouldn't really matter...)
So my question is, has Parallels identified Google Chrome and/or Flash as things which slow down the Windows VM, and have you experimented with options for "freezing" these apps so they take no processor time unless they become the selected app, etc? It seems like including an option to lower the processor time of certain processes like Flash or Chrome might yield results.
(Note about Google Chrome, I am a heavy user with 75+ tabs open at any time. Though Parallels has plenty of memory so that shouldn't really matter...)