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wamatt said:That said, lot of other apps use 3d as well. CAD, 3d animation studios etc that may want to standardise on Mac.
MicroDev said:Question: how many applications do you wish to run with Parallels that uses Direct 3D or OpenGL and is not a game?
MtDewaholic said:I hope Parallels makes hardware graphics acceleration a priority. I don't expect it in the upcoming release, but I hope it could be rolled into the subsequent major release. I only really need Parallels for development work. All of my development work happens to use OpenGL. I'm working on a program that I intend to be cross platform with OSX, Windows, and maybe Linux. Some programs are time critical. On Linux, without hardware acceleration the CPU load for the X server shoots up to nearly 100%. With hardware acceleration the total CPU load for my program (including X server) on the same machine will be about 8%. It makes it hard to keep the timing accurate when the CPU is spending all its time doing what should be done by the graphics card.
Anyway, BootCamp is not a valid option. I am not going to copy files to a shared partition and reboot into a different OS every time I want to test something.