David Corrales
Hunter
Lol, I agreejoem said:The bottom line is that 3D isn't going to work in Parallels for a while now. On to other things.
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Lol, I agreejoem said:The bottom line is that 3D isn't going to work in Parallels for a while now. On to other things.
joem said:This may be a semantic issue. Without hardware support for virtualization, the processor must be emulated, which accounts for the reduction in speed when VTX is turned off. Slowing down graphics by emulating 3D would, AFAIK, produce such a low frame rate that it wouldn't be sworth doing, since it would require either doing all the 3D calculations in software, or saving and restoring video context frequently. Further, the hardware approach (with current devices) would only work full screen.
The bottom line is that 3D isn't going to work in Parallels for a while now. On to other things.
David Corrales said:You should take into account that you can have different DirectX/OpenGL versions. The ideal, is to expose the raw video card to the guest os. That way, the guest acceleration is independant from the host.
David Corrales said:The video card manufacturers will eventually support virtualization instructions, just like recent CPU are doing it . Even moreso with AMD buying ATI. We'll have to wait a while though.
True enough. Virtualization has become mainstream in the recent years (it's been for decades in mainframe environments). As it happened with accelerated video cards, virtualization will be a feature in increasingly more hardware devices, but for now we have to wait.pflatlyne said:Eventually will be nice,but It would be nice if I could do it on the video card I just bought a week ago instead of the one that I wll buy in two years at the next major upgrade. Its true that virtualization capability would make me more likely to push up that video card upgrade by a significant amount,but still,hardware based video virtualization is going to be a long way off. In fact,most people s computers dont even support cpu virtualization.
If you're a hardcore gamer you'll want all the processing power for your game so it's pretty much the same deal with killing processes. Besides, Parallels is emulating hardware which will -always- be slower than the real thing. 3D support is only for gamers who are too lazy to dual boot.Djoh said:PS. Who wants to Boot Into Windows? This defeats the whole reason I bought Parallels! Booting into windows kills all my servers (FTP, web etc.), all my downloads, video conversion or Cd burning or anything else I have my computer processing for me. Booting into Windows is the same as saying "Just use a PC running Windows" (well, perhaps that's an exaggeration, but similar as far as I'm concerned)
Resuna said:If you're a hardcore gamer you'll want all the processing power for your game so it's pretty much the same deal with killing processes.
If you're not a hardcore gamer, you don't matter?
Friend, if you're a hardcore gamer you're not using a Mac in the first place.
Before you tell that artists/designers need 3D applications, all the mayor applications run natively on Mac/Linux so there's not point in emulating them.
There's plenty of applications that are not on Mac or are not yet native on Intel. Given a choice of Rosetta and Parallels, for example, I'm running Photoshop under Parallels. I'm sure there's people using 3d apps who are in the same boat, but for whom Parallels isn't yet an option because it's not virtualizing OpenGL.
Photoshop is not native on the Intel Mac. It's a Power PC application and runs like a slug. A fast slug - Rosetta is pretty good - but it's still massively faster under Parallels.David Corrales said:Photoshop has been available for Mac for years.