Running Win32 Maya 2010 in Parallels

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Parallels User

Hi,

I've just tried running Maya 2010 on a 32-bit Windows 7 install. Everything seems to work ok apart from when rotating the camera around an object. The display stutters quite a lot as though there is some kind of frame buffer switching problem. Does anyone know a way to fix this? I'm not going to be dealing with huge 1 million triangle objects so using a non-optimal video driver would be an option. Is there a way of dropping the OpenGL version down to say 2.1? Are there any secret options in a config file somewhere I can tinker with?

Any help with this would be appreciated.

thanks,
Phil.
 
Thanks, that works a treat. Don't know why I didn't try that in the first place. :-)
 
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