It fails saying it can't create a window after trying to set the rendertotexture flag. The error is bout the resolution, but I'm sure its the render to texture that's the actual problem.
I'm running 3.0 build 5608 with windows xp and trying to run second life 1.20 release, the current version. I need to run it in windows because I'm writing stereoscopic code for windows.
Is there any chance that sl might ever work? I'm guessing the render to texture needs to be supported by the hardware, and would therefore need to be implemented in the parallels video driver? Or parallels would need to be able to access the macosx driver?
thanks.
I'm running 3.0 build 5608 with windows xp and trying to run second life 1.20 release, the current version. I need to run it in windows because I'm writing stereoscopic code for windows.
Is there any chance that sl might ever work? I'm guessing the render to texture needs to be supported by the hardware, and would therefore need to be implemented in the parallels video driver? Or parallels would need to be able to access the macosx driver?
thanks.