Gaming has come such a long way in Parallels, but one missing feature that sticks out like a sore thumb is the lack of anisotropic filtering. When enabled in any game, the feature is simply ignored by Parallels. Thus most surfaces in games look very blurry and low quality.
Any future plans to support this feature in the video driver? It's not very performance heavy at all, and it would make a night-and-day difference in visual quality.
Any future plans to support this feature in the video driver? It's not very performance heavy at all, and it would make a night-and-day difference in visual quality.